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"Don't even break it."
— Daniel Floyd[source]

Fourth wall
Info
First appeared The Hot Room, although mostly mentioned
Last appeared Still appearing, although mostly mentioned
Ability Seperates reality from fiction
Status Stable
Universe of origin In a Locked Room (and countless other universes)
Created by The roleplayers

The fourth wall is the imaginary "wall" at the front of the stage in a traditional three-walled theatre. In a theatre, the fourth wall is the one through which the audience sees the action of the play. The idea of the fourth wall was made famous by philosopher and critic Denis Diderot. It was used more in the 19th century. The fourth wall extended the idea of an imaginary boundary between any fictional work and its audience. If an actor speaks directly to the audience, does something to the audience, or even simply notices the audience, it is known as "breaking the fourth wall".[1]

In the series

In the series, it is depicted as a literal neon blue brick wall with a 4 on it, floating in the realm of Metaspace. Its purpose is to separate reality from fiction, as well as making sure that stories progress logically. The wall looks brand new, but is actually billions of years old, as old as the universe. This version of the wall was inspired by the one from the CP Fanon wiki.

Breaking the 4th wall

Should someone break the 4th wall, colossal catastrophes would occur. Not only would Reality and Fiction blur together, stories would no longer make any sense and random, chaotic events would occur. These "chaotic events" are displayed as characters swapping personalities, memes, random stuff and, occasionally, Dumb Characters popping out of nowhere, random background music playing (mostly 2204355), things getting warped, stuff turning into other stuff, and the world glitching, not to mention items and characters occasionally appearing as wireframes for a split second, which freaks out some characters a lot. This only happens when the 4th wall is severely broken. Thankfully, the wall can regenerate itself.

Quadmageddon

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When the 4th wall gets extremely broken to a point of being irrecoverable, a series of catastrophes called Quadmageddon (or Wallpocalypse) happen. These disasters can break the very realm of time, space and reality. Worse, these catastrophes can rip the whole universe apart! There are 9 waves.

  • 1st wave - What usually happens when the 4th wall severely breaks happen, but more extreme.
    • Instead of some characters having Dumb counterparts, almost all of them has Dumb counterparts, marked by the appearance of Duplikat and Anap, Weegee, Askly, Ikki, Pootoo, Luni, Tode, Bondy, and much more.
    • The occurance of things turning into other things and people glitching out are more common.
  • 2nd wave - Things get extremely glitchy. Characters and stuff appear as wireframes for seconds. Backgrounds can sometimes appear as concept art or storyboards for seconds, too. Glitches mostly happen, and audio can sometimes get worse.
    • Sometimes voidholes can appear, in where someone can fall for indefinite periods of time before getting back into the ground, like the Bottomless Pit in Gravity Falls. This is shown by Lucas suddenly falling into the floor.
    • People start to swap minds in this wave.
  • 3rd wave - Time skips can happen. Also, random things from different time periods fall from the sky, a nod to Mr. Peabody and Sherman.
  • 4th wave - Deletion rifts open, deleting them (i.e. sucking them) into a deep dull purplish void, called the CyberVoid.
    • The CyberVoid is a place in the Club Penguin Fanon Wiki universe. It has an IaLRverse counterpart.
    • The IaLRverse version of the Cybervoid is similar to the Void from Gumball, and Nullville from Phineas and Ferb, except everyone still has memory of the thing that was erased.
  • 5th wave - A giant time-space-glitch tornado, called the Quadnado, causes a lot of catastrophes, such as glitching stuff, deleting objects, turning things into other things, random things summoned, and also sucking anything near it into the time-space continuum (i.e. the place where Dr. Zomboss and Super-Fan Imp once ended up near the end of the Modern Day Part 2 trailer, also the place of the PvZ2 world map).
  • 6th wave - The world starts to go insane, causing more havoc, and not to mention time rifts sucking in everything, and also some people and things sucked into random universes.
  • 7th wave - The world gets partially corrupted, and viruses appear. Time makes no sense, and physics breaks itself, causing the characters and other stuff to float.
  • 8th wave - The universe is almost corrupted, and there are only a few minutes to fix it until the 9th wave happens.
    • During this wave, things suddenly turn white, and holes showing the thread start to grow, sucking in everything near it.
  • 9th wave - The most lethal wave. The universe gets fully corrupted, and explodes, wiping out everything until only a white screen and the godly forces called the Roleplayers remain. Only the Roleplayers can restore everything back to normal, before the Quadmageddon happened.

Once everything is restored to normal by the Roleplayers, the gang will still have memory of what happened, but everyone else will not remember anything about Quadmageddon, for an odd reason. The Roleplayers will then continue to fix the 4th wall, to make it even more stabler than ever before.

4th wall breaks

There have been some 4th wall breaks throughout the series.

TBA

Trivia

  • Talking about the Fourth wall is technically breaking it.
  • If you break the 4th wall during Quadmageddon, you worsen Quadmageddon.

References

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