"Don't even break it." |
Fourth wall | |
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Info | |
First appeared | The Hot Room, although mostly mentioned |
Last appeared | Still appearing, although mostly mentioned |
Ability | Seperates reality from fiction |
Status | Stable |
Universe of origin | In a Locked Room (and countless other universes) |
Created by | The roleplayers |
The fourth wall is the imaginary "wall" at the front of the stage in a traditional three-walled theatre. In a theatre, the fourth wall is the one through which the audience sees the action of the play. The idea of the fourth wall was made famous by philosopher and critic Denis Diderot. It was used more in the 19th century. The fourth wall extended the idea of an imaginary boundary between any fictional work and its audience. If an actor speaks directly to the audience, does something to the audience, or even simply notices the audience, it is known as "breaking the fourth wall".[1]
In the series
In the series, it is depicted as a literal neon blue brick wall with a 4 on it, floating in the realm of Metaspace. Its purpose is to separate reality from fiction, as well as making sure that stories progress logically. The wall looks brand new, but is actually billions of years old, as old as the universe. This version of the wall was inspired by the one from the CP Fanon wiki.
Breaking the 4th wall
Should someone break the 4th wall, colossal catastrophes would occur. Not only would Reality and Fiction blur together, stories would no longer make any sense and random, chaotic events would occur. These "chaotic events" are displayed as characters swapping personalities, memes, random stuff and, occasionally, Dumb Characters popping out of nowhere, random background music playing (mostly 2204355), things getting warped, stuff turning into other stuff, and the world glitching, not to mention items and characters occasionally appearing as wireframes for a split second, which freaks out some characters a lot. This only happens when the 4th wall is severely broken. Thankfully, the wall can regenerate itself.
Quadmageddon
When the 4th wall gets extremely broken to a point of being irrecoverable, a series of catastrophes called Quadmageddon (or Wallpocalypse) happen. These disasters can break the very realm of time, space and reality. Worse, these catastrophes can rip the whole universe apart! There are 9 waves.
- 1st wave - What usually happens when the 4th wall severely breaks happen, but more extreme.
- 2nd wave - Things get extremely glitchy. Characters and stuff appear as wireframes for seconds. Backgrounds can sometimes appear as concept art or storyboards for seconds, too. Glitches mostly happen, and audio can sometimes get worse.
- 3rd wave - Time skips can happen. Also, random things from different time periods fall from the sky. (Mr. Peabody and Sherman reference)
- 4th wave - Deletion rifts open, deleting them (i.e. sucking them) into a deep dull purplish void, called the CyberVoid.
- 5th wave - A giant time-space-glitch tornado, called the Quadnado, causes a lot of catastrophes, such as glitching stuff, deleting objects, turning things into other things, random things summoned, and also sucking anything near it into the time-space continuum (i.e. the place where Dr. Zomboss and Super-Fan Imp once ended up near the end of the Modern Day Part 2 trailer, also the place of the PvZ2 world map).
- 6th wave - The world starts to go insane, causing more havoc, and not to mention time rifts sucking in everything, and also some people and things sucked in the random universes.
- 7th wave - The world gets partially corrupted, and viruses appear.
- 8th wave - The universe is almost corrupted, and there are only a few minutes to fix it until the 9th wave happens.
- 9th wave - The most lethal wave. The universe gets fully corrupted, and explodes, wiping out everything until only a white screen and the godly forces called the Roleplayers remain. Only the Roleplayers can restore everything back to normal, as in before the Quadnado happened.
- When everything is restored - The gang will still have memory of what happened, but everyone will not remember anything about the Quadnado, since time was just rewinded to before the Quadnado. The Roleplayers will have to fix the 4th wall, to make it even more stabler than it ever was.
4th wall breaks
There have been some 4th wall breaks throughout the series.
TBA
Trivia
- Talking about the Fourth wall is technically breaking it.
References
Items | |||
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Objects | Jelo's tablet • Milo's backpack • Jelo's Swiss Army Knife • Jelo's backpack • Water Shooter • Keys • Trophy • Smash Ball • CLASS • Rosewell's telescope • Kernely's saxophone • Jelo's guitar | ||
Food | Plant Food | ||
Machines | Space-Time Objects | ||
Vehicles | Jelo's car • Star Ball • The Butterhawk | ||
Weapons | Inferno Blade • Supersquirt Gun | ||
Multiversal | Fourth wall | ||
Magic | Dark Beacon • Chaos Emeralds • Human SOULs |