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"Don't even break it."
— Daniel Floyd[source]

The fourth wall is the imaginary "wall" at the front of the stage in a traditional three-walled theatre. In a theatre, the fourth wall is the one through which the audience sees the action of the play. The idea of the fourth wall was made famous by philosopher and critic Denis Diderot. It was used more in the 19th century. The fourth wall extended the idea of an imaginary boundary between any fictional work and its audience. If an actor speaks directly to the audience, does something to the audience, or even simply notices the audience, it is known as "breaking the fourth wall".[1]

In the series

In the series, it is depicted as a literal neon blue brick wall with a 4 on it, floating in the realm of Hyperspace. Its purpose is to separate reality from fiction, as well as making sure that stories progress logically. The wall acts somewhat like a giant supercomputer, transmitting data in the form of Wutt Energy and "programming" the universes. The wall looks brand new, but is actually billions of years old, as old as the universe.

Without it, everything would cease to exist, even those which are immortal/last forever. This version of the wall was inspired by the one from the CP Fanon wiki.

Breaking the 4th wall

Should someone break the 4th wall, colossal catastrophes would occur. Not only would Reality and Fiction blur together, stories would no longer make any sense and random, chaotic events would occur. These "chaotic events" are displayed as characters swapping personalities, memes, random stuff and, occasionally, Dumb Characters popping out of nowhere, things getting warped, stuff turning into other stuff, and the world glitching, not to mention items and characters occasionally appearing as wireframes for a split second, which freaks out some characters a lot. This only happens when the 4th wall is severely broken. Thankfully, the wall can regenerate itself.

Stages of a 4th wall break

There are 5 stages of a 4th wall break, with 1 secret break, getting worser as they go up. Secret breaks are rare, having a 1 in a thousand chance to happen.

(*) means that the stage is a secret stage.

  • Stage 1 - The least dangerous, nothing weird and interesting happens. Staring at the camera and talking to the audience are examples of a Stage 1 break. The 4th wall can auto-repair in this stage.
  • Stage 2 - Again, nothing weird and interesting happens, save for the rare occurance of a few Dumb Characters appearing. Referencing the fact that they're fictional, talking about other wikis, and others more are examples of Stage 2 breaks. The 4th wall, again, can auto-repair, but it'll take a bit longer.
  • Stage 3 - The most well-known stage. Weird things happen, Dumb Characters appear, things turn into other things, etc, etc.. The 4th wall can auto-repair, but it'll take 2 hours. Manual repair is the quickest way to fix the 4th wall. There aren't any set examples.
  • Stage 4 - More intense than Stage 3, this has the same events but more intense, but the 4th wall cannot auto-repair, and manual repairing will take 1 minute. Examples of this are explicitly referencing their fictionality, as in saying they are CGI, they are voiced by people, referencing the users alot, etc.
  • Stage 5 - The second most lethal, this stage cannot be reachable unless you destroy the 4th wall with weaponry. This stage has a 75.5% chance of causing the Quadmageddon. The 4th wall cannot auto-repair in this stage, and repairing it manually will take 3-6 hours.
  • Stage 6* - A stage 6 break is even worse then a stage 5. Many Dumb Characters appear, some things are wireframes and mini deletion rifts appear. Stage 6 cannot be reached, unless something possesses the 4th wall, breaking it. After the stage 6 break, Super Quadmageddon starts in 8 minutes. The manual repair takes 4-8 hours, but auto-repair won't happen. The stage 6 break is a secret break.

Quadmageddon

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When the 4th wall gets extremely broken to a point of being irrecoverable, a series of catastrophes called Quadmageddon (or Wallpocalypse) happen. These disasters can break the very realm of time, space and reality. Worse, these catastrophes can rip the whole universe apart! There are 9 waves.

  • 1st wave - What usually happens when the 4th wall severely breaks happen, but more extreme.
    • Instead of some characters having Dumb counterparts, almost all of them has Dumb counterparts, marked by the appearance of Duplikat and Anap, Weegee, Askly, Ikki, Pootooo, Luni, Tode, Bondy, and much more.
    • The occurance of things turning into other things and people glitching out are more common.
  • 2nd wave - Things get extremely glitchy. Characters and stuff appear as wireframes for seconds. Backgrounds can sometimes appear as concept art or storyboards for seconds, too. Glitches mostly happen, and audio can sometimes get worse.
    • Sometimes voidholes can appear, in where someone can fall for indefinite periods of time before getting back into the ground, like the Bottomless Pit in Gravity Falls. This is shown by Lucas suddenly falling into the floor.
    • People start to swap minds in this wave.
    • Some people may also appear in T-pose.
  • 3rd wave - Time skips can happen. Also, random things from different time periods fall from the sky, a nod to Mr. Peabody and Sherman.
  • 4th wave - Deletion rifts open, deleting them (i.e. sucking them) into a deep dull purplish void, called the CyberVoid.
    • The CyberVoid is a place in the Club Penguin Fanon Wiki universe. It has an IaLRverse counterpart.
    • The IaLRverse version of the Cybervoid is similar to the Void from Gumball, and Nullville from Phineas and Ferb, except everyone still has memory of the thing that was erased.
    • Restoration rifts can also appear, sucking out objects from the CyberVoid.
  • 5th wave - A giant time-space-glitch tornado, called the Quadnado, causes a lot of catastrophes, such as glitching stuff, deleting objects, turning things into other things, random things summoned, and also sucking anything near it into the time-space continuum (i.e. the place where Dr. Zomboss and Super-Fan Imp once ended up near the end of the Modern Day Part 2 trailer, also the place of the PvZ2 world map).
  • 6th wave - The world starts to go insane, causing more havoc, and not to mention time rifts sucking in everything, and also some people and things sucked into random universes.
  • 7th wave - The world gets partially corrupted, and viruses appear. Time makes no sense, and physics breaks itself, causing the characters and other stuff to float.
  • 8th wave - The universe is almost corrupted, and there are only a few minutes to fix it until the 9th wave happens.
    • During this wave, things suddenly turn white, and holes showing the thread start to grow, sucking in everything near it.
  • 9th wave - The most lethal wave. The universe gets fully corrupted, and explodes, wiping out everything until only a white screen and the godly forces called the Roleplayers remain. Only the Roleplayers can restore everything back to normal, as in reverting the Quadmageddon.

Once everything is restored to normal by the Roleplayers, the gang will still have memory of what happened, but everyone else will not remember anything about Quadmageddon, for an odd reason. The Roleplayers will then continue to fix the 4th wall, to make it even more stabler than ever before.

Super Quadmageddon

A Super Quadmageddon (also known as a Teichocide, from the greek word teíchos meaning "wall" and the Latin suffix -cide meaning "act of killing") is much more powerful and has more waves than a normal Quadmageddon. It has more intensified effects.

  • 1st wave - Dumb Characters appear. Lots of them.
    • At least 3 Dumb Clones of each of the LR gang (both seasons, not including dead) appear.
    • Dumb Characters that are not part of the 4th wall also appear at the same time, such as Idk, Littercup, Dabbercup, Blabbercup and Bupples.
  • 2nd wave - Things start to get extremely, extremely glitchy.
    • Along with many of the glitches in the original, things also stretch pretty insanely.
  • 3rd wave - 4th wall monsters appear and try to destroy things.
  • 4th wave - Qualighting starts to strike and deletion rifts appear.
    • Some of the rifts move up and down or left to right.
  • 5th wave - The Quadnado appears, but stronger, sucking in faster.
  • 6th wave - Everything starts to change styles very rapidly.
  • 7th wave - The universe starts to get really insane. A lot more deletion rifts appear, all of them moving. The Quadnado gets even stronger, sucking in very fast.
  • 8th wave - The 4th wall Demon appears and fights the gang.
  • 9th wave - Wallicanes start coming in, blowing things to the Quadnado.
  • 10th wave - The universe starts to get corrupted. Viruses appear, but there are much more.
  • 11th wave - The universe is almost fully corrupted, and there are only a few minutes left to fix it.
  • 12th wave - The universe is fully corrupted, and explodes, wiping out everything until only a white screen and the godly forces called the Roleplayers remain. Only the Roleplayers can restore everything back to normal, as in reverting the Super Quadmageddon.

4th wall breaks

There have been some 4th wall breaks throughout the series.

TBA

Trivia

  • Talking about the Fourth wall is technically breaking it.
  • If you break the 4th wall during Quadmageddon, you worsen Quadmageddon.
  • Almost every episode has the 4th wall broken once.
  • Apparently, almost all 4th wall breaks are usually Stage 3 or 4. Rosewell even lampshades this in "Mass Attack".

References

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