Thread:JeloElducal/@comment-31727837-20180516155322/@comment-26888167-20180519043351

I never meant to abandon your stories. I assure you that most of the time, when you start a story, I'm actually very excited to join it. I love doing collab stories. If you want to do slice-of-life stories, that's fine. I think we could benefit a lot from more stories like that. A couple of times I've mentioned how some ofthe stories Pea and I make are repeating the same basic structure too much, something I call the "Megaman Structure":

-A villain has a plan, and sends his minions to do it for him.

-The gang fights each minion one by one.

-The gang goes to the villain's base and fights him

I mean, how many stories in HoEC fit into that structure? I can think of many that can. the point is, if you like slice-of-life stories, that's great! I think in today's predominance of adventure stories with such similar structures, I would really appreciate more slice-of-life stories. In fact, I encourage you to do more. Just remember, that even slice-of-life stories should have a main plot point.

I recommend that you start simple. Think for example of The Ticket Master. there's no villain, no adventure, it's just a simple story where everyone wants Alice's extra ticket. Just that, no more and no less. I admit it's not such a great story, but hey, it does it's job well, and that's what matters.

So I encourage you to try a new slice-of-life story, but try to make it simple. Make it focused on the everyday lives of characters. Continue Jaidenstyle! I loved that series until it suddenly stopped. Continue The Shenanigang 2! I really liked that one as well. Stories don't have to be complex to be good. Sometimes even the simplest of stories can be great. I think that's your strength. While I'm good at making complex stories, but fall a bit flat when making more simple stories, I think you're great at more simple, slice-of-life stories. Remember Roommate Ruckus? Simple plot, good story. That's your formula. I think if you stick with that, and avoid dragging in more plot elements than needed, you'll make some wonderful stories, just like before.