User blog:Redfork2000/IaLR: Card Wars Update: Heroes Mode!

Hello everyone! Redfork2000 here, and welcome to another blog post about our favorite (and only) card game in this wiki, IaLR: Card Wars! Today I'm here to present you with a new update for IaLR: Card Wars! Allow me to present you: Heroes Mode!

What is Heroes Mode?
Heroes Mode is a new way to play IaLR: Card Wars, one that resembles PvZ Heroes a bit more. While original IaLR: Card Wars is great, we've decided to add a new way to play the game to give you more variety to play.

Now when you begin a game of IaLR: Card Wars, be sure to clarify whether the game is in Classic Mode or in Heroes Mode.
 * Classic Mode is the original IaLR: Card Wars experience, with small decks and the goal to defeat all enemy fighters.
 * Heroes Mode offers you a more PvZ Heroes style of gameplay, with larger decks, and now your goal is to defeat the enemy leader.

What's new in Heroes Mode?
The rules change when you play a game in Heroes Mode. Here are the changes you must pay attention to when playing a match in Heroes Mode:
 * Instead of having decks of six, nine or twelve cards, now your decks will be composed by thirty cards!
 * Unlike in Classic Mode, you can now have up to four of the same card in your deck, instead of being limited to only have one of each card you choose.
 * Your leader begins with 50 health, and just like in PvZ Heroes, your objective now is not to get rid of all your opponent's fighters, but rather bringing the enemy leader's health to 0.

Objectives in Heroes Mode
As mentioned before, to win a Heroes Mode game, your goal is not to get rid of all enemy fighters, but rather to defeat your opponent's hero. There's an important rule to keep in mind now that your leader can take damage: Remember to check the IaLR: Card Wars database when building your decks! To see the card database, click here: https://in-a-locked-room.fandom.com/wiki/User_blog:Redfork2000/IaLR:_Card_Wars_-_Revival
 * Fighters can only attack the enemy leader if there are no enemy fighters in play. This means that as long as you have at least one fighter in play, your leader is safe from enemy fighters' attacks.
 * Damaging spells can always target the enemy leader, regardless of the existence of enemy fighters in play.
 * Healing abilities and spells can be applied to leaders as well. Stat boost abilities cannot.

Have fun playing more games of IaLR: Card Wars with your friends here at IaLR Wiki!