Thread:JeloElducal/@comment-31727837-20180516155322/@comment-27480112-20180519043620

Redfork2000 wrote: I never meant to abandon your stories. I assure you that most of the time, when you start a story, I'm actually very excited to join it. I love doing collab stories. If you want to do slice-of-life stories, that's fine. I think we could benefit a lot from more stories like that. A couple of times I've mentioned how some ofthe stories Pea and I make are repeating the same basic structure too much, something I call the "Megaman Structure":

-A villain has a plan, and sends his minions to do it for him.

-The gang fights each minion one by one.

-The gang goes to the villain's base and fights him

I mean, how many stories in HoEC fit into that structure? I can think of many that can. the point is, if you like slice-of-life stories, that's great! I think in today's predominance of adventure stories with such similar structures, I would really appreciate more slice-of-life stories. In fact, I encourage you to do more. Just remember, that even slice-of-life stories should have a main plot point.

I recommend that you start simple. Think for example of The Ticket Master. there's no villain, no adventure, it's just a simple story where everyone wants Alice's extra ticket. Just that, no more and no less. I admit it's not such a great story, but hey, it does it's job well, and that's what matters.

So I encourage you to try a new slice-of-life story, but try to make it simple. Make it focused on the everyday lives of characters. Continue Jaidenstyle! I loved that series until it suddenly stopped. Continue The Shenanigang 2! I really liked that one as well. Stories don't have to be complex to be good. Sometimes even the simplest of stories can be great. I think that's your strength. While I'm good at making complex stories, but fall a bit flat when making more simple stories, I think you're great at more simple, slice-of-life stories. Remember Roommate Ruckus? Simple plot, good story. That's your formula. I think if you stick with that, and avoid dragging in more plot elements than needed, you'll make some wonderful stories, just like before. Thanks for the...advice? Wait, does this count as advice?