Thread:Redfork2000/@comment-30384301-20190109034934/@comment-26888167-20190204111907

Well, it doesn't mean it's never a good idea. I think it only means that it's hard to make work. There's still one time a group of evil counterparts were used, and it worked. The Blocked Room Gang. Although they aren't exactly evil counterparts, they were pretty much that when they were first introduced. I think the reason why they worked well is because they were unique. They didn't depend on being the counterparts of the gang. First of all, they weren't evil. They were just misguided. Second, there was a deep plot behind the story that kept things interesting.

I think a deeper plot behind it all is what really counts for a good evil counterpart story. You see, for example, Opposite Blast's introduction story was very simple, but the reason why it worked was because it had a larger story behind it. It began to reveal things that would later be expanded on by Red Fork's Rampage. Same with Dark Green Shadow's introduction story. The whole plot there was between Re-Peat Boss, Akasha and Dark Green Shadow made it much more than a simple evil counterpart story.

Here's the thing. Evil counterparts usually are less original characters by definition, since they're literally just an evil version of the character they're an evil counterpart of. An evil counterpart cannot stand on it own if it's not supported by a solid plot, or else the story will fall apart. If this is true with just one evil counterpart, then it applies even more when there's a whole group of them.