Thread:PeaVZ108/@comment-30384301-20180212132228/@comment-26888167-20180212162012

The Planted AKEE wrote: The Planted AKEE wrote: Where was I on my game idea. It's like Mega Man, except with more variety, more adventure, and no terrible voice acting  However, you don't get weapons from defeating bosses, you get weapons throughout the game. I'm drawing concept art for the sprites. Oh, interesting. A few days ago I was beginning to come up with an idea for a second IaLR videogame (my first was IaLR Defense), and the concept itself was inspired from classic megaman games.

The plot was that a villain had brainwashed several members of the Locked Room Gang, and had them causing trouble. Jelo would be the main character of this game, and he would have to go through each stage, defeating each of the bosses in each stage to save the members of the Locked Room Gang that had been brainwashed. I was planning that instead of getting the other character's weapons, instead they join the adventure, and you can change what character you're playing as just like you'd change weapons during a level.

The villain, at first I thought Galaximus could be appropriate since she's an iconic villain of IaLR, but I also think using Bright Spark could work, as he's a roboticist and would definitely fill pretty well the role of Dr. Wily. Imagine the last part of the game being the "Dr. Spark Stages". Well, that one's still a concept in process though.

I'm trying to think of six characters in the LRG that I could use for the bosses of the stages, in a way that each one should be weak to another character's weapon, just like in classic megaman.

Well, that's all I've got for now. I was thinking the characters that are the bosses could be Jenny, Green Shadow, Red Fork, Blue Ocean, Star and someone else. I still need to decide who's going to be weak to who's weapon.