User blog comment:Redfork2000/IaLR: Card Wars Database/@comment-24953048-20181216155711/@comment-26888167-20181217013914

Cool! Let's see what we have here:

Neptune: So, she can only take damage from cards that have equal or more attack than her? Pretty clever. The cost is just right, too.

Velouria: This is good. It's cost definitely justifies the powerful skill this card has.

Ib: This is a pretty clever ability, to be honest. And it's well balanced for the card's cost. Well done.

Beta: Change 8 damage to 6 damage, and I think this will work just fine.

Nepgear: So, the 3 armor boost vanishes after Nepgear is defeated, right? Yes, this works very well.

Purple Sister: This one is a bit underpowered. I'd lower it's cost to 3, and have it so each Science or CPU card gives it +2 attack. This is when played, right?

Mirage: So, this purifies your cards from Poison & Freeze after being destroyed? That works well.

Overall, pretty good cards. The only ones that need to be adjusted are Beta & Purple Sister.