Thread:JeloElducal/@comment-26888167-20181226033958/@comment-26888167-20181227113602

BoltBlizard wrote: BoltBlizard wrote: And now, to hope Red sees this - doy.

So, I kept playing PVZ Blast, using the suggested strategy. Then, I encountered a new roadblock - those barrel zombie guys. They're so annoying, but what I've noticed, the imps they spawn overlap, so two imps are basically right on top of each other as soon as they come out - on the same row, no less, so that's where most of my troubles have been.

Upon passing the second set's boss level, the third set so far has been smooth sailing. I've already got the upgrades, so I'm fully armed for what the remaining two levels have in store for me (I'm on level 29). Adding onto this...

I have now completed all 30 of your levels, and am starting with playing the minigames which were 'not' crammed in my face in story mode (Picnic Panic, lookin' at you - that was pain).

So, I started with Bomb Danger.

It took a while for me to get the gimmick, but the bombs get lit up by the Chefs's flames, but what happens if they do?

I'm sorry, I skipped that class. They never lit the bomb!

Check it! I even got screenshot proof of me completing the minigame and all the bombs are untouched. Wait, you actually passed the level without the chefs lighting up any bombs? I never managed to do that!

Well, you see, once the chef zombies lights up the fuse with their flames, the fuse starts getting shorter and shorter, until finally, the bomb explodes, destroying the nearby plants. If I remember correctly, if at least three bombs explode, it's game over.

Well, great job! So, the pool levels have been easier so far?