Thread:Redfork2000/@comment-30384301-20180925062435/@comment-26888167-20181227041502

I understand. Remember the time I talked about when Jelo banned one of my characters for "being OP"? I literally spent the next episodes downplaying my characters a lot, fearing Jelo would ban more of my characters like that. I'll admit I wasn't happy when Jelo did that just because my character (who was supposed to be a professional racer) finally was winning a race.

Here's the thing: Most of the time, there's characters who are hard to balance since they're not in the list of our most powerful characters, or because they're under the effect of some buff or nerf, such as when Boss Choy gets buffed by Re-Peat Boss' energy spheres.

What happened in Plant Heroes Reassemble is that the plant villains didn't work that well. Them being threats relied heavily on downplaying some characters in the gang, mostly noticeable for the villain counterparts of Rose & Captain Combustible. That was the main problem. Whenever I use villains, I try to make sure that the level of threat they're posing to the gang makes sense. For example, one of the main reasons Payton Piranha has never been seen being the main antagonist of a story, is because I know he can't put up enough of a fight for the gang on his own. Same goes for Johnny McSplat. If they were to be threats, the gang would have to be severely downplayed to make it work. Therefore, the best course of action is to not have them lead any evil plots on their own, and instead rely on working for or with other villains.