Thread:Matthew Labordo/@comment-27480112-20191101132050/@comment-27480112-20191104013327

First off, edits 1 and 2 doesn't make sense.

And I don't get edit 3 at all.
 * The first rule you mentioned applies to the main roleplay. It states that you can add your own twists to the plot, but you should still follow it regardless.
 * The second rule you mentioned means that mentioning real-life stuff won't break the 4th wall because the IaLRverse's Earth is similar to ours. And there never was a rule against 4th wall-breaking characters. We just don't do it often nowadays.

If you can clarify it to me, that would be helpful. So, which one is it? The first one, or the second one.
 * If you meant that your story should have a character become stronger at any parts of the story, then there's no need for that edit. It's already perfectly fine as long as you don't go overboard with it.
 * If you meant that you should allow godmodding, then that's not a good idea. You're basically inviting absolute chaos since you have unbeatable characters. An unbeatable hero can make villains who likely had potential as well as planned story arcs last less than 3 posts. An unbeatable villain, on the other hand, is just straight-up cruel.
 * Here's an example: in the Room of Super Mario Galaxy, we were getting somewhat irritated with TheO0032 disrupting TRoSMG's plot by trying to disintegrate the Comet Observatory. Now, his reasons were justified, as he wanted the gang to go to the Reactor completely unprepared, making the journey more challenging, but honestly he could've just told us beforehand. We already applied the "no godmodding" rule before hand, but you can see why it's a bad idea to allow godmodding.