User blog comment:Moon Snail/Planning an IaLR-based RPG/@comment-25010897-20170729000030

Boss: Count Bleck

Pretty much the Penultimate Boss.

Difficulty - Hard

At the start of the battle he is invincible, and even if you keep trying to deal damage towards him. It won't work.. So, you gotta use your Pure Hearts on this one.

Recommended Level: 45 - 50

Abilities
Void Summon: Will summon a void as it enlarges. Deals HUGE damage to your party.

Magic - Will Fire Magic at You.

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HP - 1,500,000

Hard Mode: Void Summon has a 50% to deal a one hit KO on one of your teammates.. Pack Reviving items before you hit the final area.

Hard Mode HP: 250000

Final Boss of some sorts: Super Dimentio

Difficulty: Intense

HP: 200,000,000

Recommended Level: 50

Dimentio has taken Paper and fused him with the Chaos Heart! and he puts himself to this contraption and Super Dimentio is BORN!

Like Count Bleck he is invincible no matter how hard your trying, however you already used your pure hearts. The Worlds are getting close to being destroyed. But with the power of love the Pure Hearts are restored! you can destroy his barrier. Now he's vulnerable for the final showdown!

Abilities

 * Giant Punch - Big Damage to one of your teammates.


 * Sliding Spin - Big Damage to your entire party


 * Bullet Barrage - Moderate Damage to one of your teammates


 * Superjump - Charges for one turn. After that turn he jumps and lands on a random teammate. Deals MASSIVE Damage to that person.


 * Sinister Summon - Summons Weak 8-bit Super Dimentio-like grunts. (These grunts are 100 health.)

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Hard Mode: Grunts are Stronger. Bullet Barrage does even huger damage. And Superjump has a 15% chance that it could target your ENTIRE TEAM.