Thread:BoltBlizard/@comment-30790899-20170908204011/@comment-24953048-20180703123727

Not anyone, I think. Unless you use Splashdown/Kraken or something like that, stealth jump is a pretty good idea.

I would have to disagree for 'anyone' in respect to the Splatlings - they have charge-up and they need safety to charge in the front lines, so landing in enemy ink is not a good call for them - PLUS you can't have stealth jump AND ink resist, for they are both foot gear abilities. In addition, Chargers need range just as much as Splatlings to - they are both mid to long range weapon classes, and do not need stealth jump.