Thread:Redfork2000/@comment-30384301-20180925062435/@comment-26888167-20181002034123

2) That's the thing. Even when you pre-plan things, it's always good to have a bit of room to improvise. For example, do you remember Twin Twister, the debut story of Molly & Polly? To be honest, I never planned for a fight between Starcade and Tempo using Dr. Zack's machines, but since the story gave the build up for that to happen, I allowed it to happen anyway. Sometimes you plan something, but when the story is moving, you end up discovering that the characters actually plan to do something else. Let it be because of the environment, their personalities, or anything else, the truth is that sometimes we find ourselves doing stuff differently than what we planned. That's why flexible plans are so important. They allow you to respect each character's personality, while still leading the story in the right direction.

I agree, this is turning out much better than Plant Heroes Reassemble. By the way, I'm just wondering. Is there any story in our series that I've written that could be considered particularly bad?