User blog comment:Redfork2000/IaLR: Card Wars Database/@comment-24953048-20181219171226

Here comes the re-skin train!

As such, I would appreciate it if you added "(1)" to the end of all my currently existing cards, that way the three bundles are - well, split into 3 bundles of cards. And maybe group the same card together with it's variants? Just a recommendation for easy comparison.


 * Disclaimer - These variants of the originals will maintain the same tribes, but their stats, traits, and abilities may or may not be different.

With that out of the way... Here you go. *CHOO CHOO*

CPU Purple (2)

Cost: 5

Health: 9

Attack: 7

Tribe: Science, CPU

Traits: None.

Special: When played, if you have more cards in your hand than your opponent, you gain the difference in card count in Mana (+1 per card).

Cirno (2)

Cost: 2

Health: 4

Attack: 4

Tribe: Fairy

Traits: None.

Special: If an enemy card is frozen, this card gets +1 attack on the next available turn (or this turn)

Hat Kid (2)

Cost: 5

Health: 4

Attack: 2

Tribe: Alien, Science

Traits: Splash Damage

Special: When this card attacks, Poison (4) is applied to all enemy cards who take damage from the attack.

Neptune (2)

Cost: 3

Health: 8

Attack: 3

Tribe: Science, CPU

Traits: None.

Special: While this card is on the field, your opponent must attack this card first.

Velouria (2)

Cost: 6

Health: 5

Attack: 7

Tribe: Beast

Traits: None.

Special: This card cannot attack during your turn. If this card is attacked, deal damage equal to this card's attack points to the attacker before they deal damage. If this damage defeats the attacker, the attack is negated.

Ib (2)

Cost: 3

Health: 6

Attack: 3

Tribe: Human, Plant

Traits: Poison (3)

Special: At the start of each turn, for each Poisoned enemy card, heal a card on your field by 1 per Poisoned enemy card (you choose which cards get healed).

Beta (2)

Cost: 6

Health: 4

Attack: 7

Tribe: Octoling

Traits: None.

Special: When played, this card does a bonus attack. If this card attacks, you can choose to return a card on your field back to your hand.

Nepgear (2)

Cost: 6

Health: 7

Attack: 6

Tribe: Science, CPU

Traits: Freeze

Special: If this card is defeated, and this card had attacked the attacker on the turn before this, the attacker is automatically defeated.

Purple Sister (2)

Cost: 5

Health: 9

Attack: 4

Tribe: Science, CPU

Traits: None.

Special: When this card is attacked, if the attacker has 5 or more attack, this card gains Armor (5) for that attack only. This effect can only be used once per turn.

Mirage (2)

Cost: 4

Health: 6

Attack: 6

Tribe: Plant, Pokemon

Traits: None.

Special: When an enemy card is played while this card is on the field, it is Poisoned (3).

Blitz (2)

Cost: 2

Health: 5

Attack: 5

Tribe: Human, Science

Traits: None.

Special: When played, this card is immune to Freeze and Poison until your next turn.

Agent 3 (2)

Cost: 3

Health: 5

Attack: 5

Tribe: Inkling

Traits: Armor (3)

Special: On your opponent's next turn after this card is played, this card cannot be damaged (except with card effects).

Candlehead (2)

Cost: 2

Health: 1

Attack: 5

Tribe: Human

Traits: Splash Damage

Special: At the start of your turn, if this is in your hand and you have less cards on the field than your opponent does, you can play this card for free, and if you do, it does a bonus attack.

Creator Godcat (2)

Cost: 7

Health: 5

Attack: 5

Tribe: Beast

Traits: Freeze

Special: When this card is played, reset all enemy cards on the field to their base stats.

Destroyer Godcat (2)

Cost: 3

Health: 7

Attack: 7

Tribe: Beast

Traits: Splash Damage

Special: When this card is played, remove all traits from enemy cards that they didn't originally have (if any). This effect stays active on those cards.

Sanvi (2)

Cost: 3

Health: 4

Attack: 7

Tribe: Human

Traits: None.

Special: When played, do 4 damage to any card on the field. You gain mana equal to the target card's cost if it is defeated by this damage.

Toxen (2)

Cost: 4

Health: 5

Attack: 5

Tribe: Inkling

Traits: None.

Special: When played, Poison (2) all enemy cards. If there is any other Inkling and/or Octoling cards on the field when this card is played, this card gains +1 Armor per card.

Kenny (2)

Cost: 6

Health: 8

Attack: 2

Tribe: Human

Traits: None.

Special: When played, send this card to your opponent's field, and if you do, they lost Mana equal to 0.5 X how many cards they have on their field. At the end of the turn this card is played, it is automatically defeated.

Pinkyy (2)

Cost: 6

Health: 5

Attack: 4

Tribe: Human

Traits: Freeze

Special: If this card attacks a card not in the Human tribe, send it back to the owner's hand. If this effect succeeds, this card gets +2 Health.

Alternis Dim (2)

Cost: 4

Health: 6

Attack: 6

Tribe: Human, Swordfighter

Traits: None.

Special: At the end of the turn, if this card did not attack (except on the turn it is played), reduce the Mana cost of all cards in your hand by 1 as long as they are in the Human tribe.