Thread:Redfork2000/@comment-30384301-20180925062435/@comment-26888167-20181227035539

That's right. I said this mostly because of how Red Fork not acting how he would for the sake of making the villain more threatening would be downplaying his competence as a hero. It's kind of like if someone attacked Starcade, and even though Kyoji could perfectly take action against the villain, he didn't. When a hero would reasonably take action, but doesn't do so just so the villain can be more threatening, it's a form of downplaying them, though in this cas,e instead of downplaying their abilities, it's downplaying their competence.

Well, you have done that before as well. The reason behind this is the same we're talking about how heroes and villains should never be downplayed. Boom has superspeed just like Blast, and this needs to be shown by him dodging attacks swiftly. If he could get hit that easily, it would be downplaying Boom's ability of superspeed.

I'd say the key to avoid this is to only write what your character does. Do not write what happens to the other character. If you do that, there's a chance I'll have to edit it to make sure neither character is being downplayed. Simply put, if one of your characters attacks mine, write only what your character does, and let me write what happens to my character. The same should apply viceversa. If one of my characters attacks one of yours, in order to prevent downplaying, the best idea would be to only write what my character does, and let you decide what happens to your character.

For example, when Boom grabbed the electric dolphins to attack the other electric dolphins, I never specified exactly what happened to the electric dolphins when this occured. I allowed you to decide how much damage the dolphins would take, and how many of them would be defeated by this attack. The idea here is to prevent downplaying someone else's character.