Thread:CITRONtanker/@comment-2189621-20171206215635/@comment-26888167-20171209025451

PeaVZ108 wrote: Here's a suggestion:

All characters will have three "lives". Cheating or not abiding a ginmick at any point of time in a challenge will take away a "life". Once a character loses all his or her lives, he or she will be elimintated at the point he or she loses the final "life". No questions asked.

As for after each challenge, the losing team(s) will have to send one member to elimination based on the other teams' votes. The other teams can place a bet of any monetary amount on who is most likely to get eliminated from the losing team. If their choice wins, the team leaders will receive double reward from how much they betted.

The winning teams will receive the rewards, of course. If the team has 5 or less teammates, teammates will receive 15% of the monetary reward each. Assistant team leaders will receive 25% and leaders will receive the rest. If the team has 6, 7 or 8 members, teammates and assistant team leaders will receive 10% of the monetary reward each. Leaders will receive the rest. I'm not sure if I like the lives system. Being eliminated without voting doesn't seem right for TGCC. I'd prefer that if someone cheats, they'll be punished by being eliminated from the current challenge, but not from the whole show. Maybe they could also be punished by having an extra-rule applied to the cheaters that will make the next challenge harder for them.

And yes, the losing team would have to have one member eliminated, and the member that would be eliminated would be choosed by votes from the other teams.

And about rewards, they could be monetary, but they could also be a reward challenge-wise. For example, the winning team could get an advantage for the next challenge.