User blog comment:Redfork2000/IaLR: Card Wars Database/@comment-30384301-20181218115135/@comment-26888167-20181218131211

Let's have a look at these cards:

Pincers: It's good, but the second part of the ability is a bit OP. Perhaps have it so Pincers gives +2 Armor, but +3 if it's a human.

Crusade: Yup, this works.

Dyna-Matic: The amount of armor already justifies a large cost. Splash Damage is a bit too much for this card. Try taking away that trait.

Dark Trident: Yes, this works fine.

Octo-Phantom: Ok.

Timmy Turquoise: This one is good.

Whacker Weed: Make this one a 4-cost, or reduce the growth rate to +1 Attack, +1 Health.

Magi-Knight: Yes, this works.

Blizzard: Good.

Tsunami: Yes, this works.

Earthquake: This one is ok.

Tornado: Good.

Wildfire: Ok.

Thunderstorn: Good card.

Slick: Remove the Splash Damage trait.

Petra: Approved.

Minimus: By this I guess you mean if an allied card gets destroyed, right? If so, then yes, its balanced.

CB2: Remove the Splash Damage trait, or remove the second part of this card's ability.

Lex: Nice.

Zuma Frog: Good.

Ok, so overall, good cards. The ones you need to adjust are: Pincers, Dyna-Matic, Whacker Weed, Slick & CB2.