Thread:CITRONtanker/@comment-27480112-20180322073057/@comment-27480112-20190525140312

In case you're about to play L4D2, here are some kinda-rushed tips I'll tell you.

These aren't your regular garden-variety zombies.
Oh heck no, these are the mutated, infected, rabies-spreading kind! And you won't even find any powered-up plants here! Nope, instead all you need is guns. Pistols, sub-machines, rifles, shotguns, the whole package! Well, that and other stuff, like grenades and health kits and all that.

Eyes and ears.
Be very careful. Watch out for alarmed cars, be on the watch for sudden hordes, and most important of all, be prepared for the unexpected. In Left 4 Dead, "you'll never see it coming" almost always translates to "you are ded".

Beware the Special Infected.
These zombies have been mutated to the point that they now have special powers. There's...
 * ...the Boomer, an obese zombie that can barf bile at you or your teammates, as well as explode, spilling bile everywhere. And zombies are attracted to bile...
 * ...the Hunter, a zombie that can leap at you and rip your lungs out, Jim; unless one of your teammates shove him out of the way and/or kill him, or you attack him before he has the chance to...well, rip your lungs out, Jim.
 * ...the Smoker, who's kinda like Yoshi; except once he catches you, he'll either leave you hanging, or attack you if you're pulled close to him. Unless you got a chainsaw to saw off his tongue, or shoot him before he has a chance, only your teammates can save you now, either by killing him or shooting his tongue.
 * ...the Witch, a crying zombie that won't be much of a problem to you, and will just ignore you...unless you provoke her (either by shining your flashlight on her or attacking her), in which she'll run at you and knock you down in one hit!
 * ...the Charger, which charges at you and, if he manages to catch you, proceeds to pummel you to the ground, the ceiling, or anywhere else.
 * ...the Spitter, which spits burning acid that can damage anyone.
 * ...the Jockey, which will jump on you, and ride you like a horse (unless you try to fight back).
 * ...and the Tank, which is basically like Gargantuar except instead of smashing you with a giant telephone pole, he can flip cars at you and throw rocks at you.

Isolation. Equals. Death.
L4D2 is a game about teamwork. Stray too far from your teammates, or heck, even get them all killed, and your brains will eventually become an easy target for any mindless walker. Sure, you can easily fend them off with your weapons, but once the Specials appear, you'll be in a sticky situation. The Boomer and Spitter aren't much of a problem, since any predicament caused by them can be easily stopped or avoided. But once you deal with the rest...well, it looks like your brains are on the menu. Also, once you get incapacitated (or incapped), nobody will be there to revive you, so...that's a problem. Hey, at least the zombies get a free snack. I'll talk about incapacitation in the next section.

Incapacitation and Revival
Unlike most games, in L4D2, once your health hits 0, you'll be incapacitated (or incapped). In this state, you'll be left with nothing but a pistol, with your "incapped health" (as I like to call it) slowly draining to zero. Your teammates can help you up, or "revive" you, giving you some temporary health! But this revival can only be done twice. Unless you heal yourself with a health pack, your second revival will leave you seeing in black and white. In this case, once you're incapped, it won't be an incap. Instead, you'll die, and you'll be meeting Palutena and Pit for eternity. ...or at least until these three cases happen. 1. Your teammates complete the level without you, in which you will respawn in the safe room with them. 2. Everyone waits 60 seconds. In that case, you will have miraculously respawned in a closet...or a toilet...or a creepy looking lair with a giant Inkling...well, you get the point. 3. One of your teammate revive you with a defibrillator. More tips soon!