Thread:BoltBlizard/@comment-24953048-20180917155019/@comment-24953048-20180925154037

2... days... later...

THE TURN

Anna moved two spaces to the right and used Firebolt on Walking George A. Because it is a ranged move, and it travels 5 tiles, it gains an added bonus of 10% of Anna's ATK per tile travelled. 1 tile gives 0.9 - X5 is 4.5 (rounded up is 5).' Total damage dealt is 15. Walking George A has been erased from the board.

Walking George A's Explosive passive activates. It deals George's ATK X2 in a 3X3 range. George's ATK is 9. X2 is 18. George A blew up George B, who then blows up George C.

And hey, look at that! You won in one turn!

'''You survived wave 1 of the tutorial segment! Each George fields 5 EXP to all players.'''

Wave two has arrived!

THE BATTLEFIELD

PLAYERS

Anna - 60/60, 9 ATK, 3 DEF, 11 SPD. 2-4 attack range, 3 move range. (15/100 EXP, LVL 1) Spongebob - 100/100, 9 ATK, 10 DEF, 5 SPD, 1 attack range, 2 move range. (15/100 EXP, LVL 1)

ENEMIES (Wave 2/3)

Walking George A-E - 10/10, 9 ATK, 0 DEF, 5 SPD, 1 atack range, 3 move range.



Soaring George A-B - 15/15, 14 ATK, 4 DEF, 9 SPD, 1 attack range, 4 move range.

A-grade pilot - willing to die for his cause.

Welcome back to the game! Did I mention George hits EVERYTHING in the range when he explodes? Well now you know!

Also, did you know that your movements are carried over to your next wave? You're learning more and more! ^.^

The next thing I will introduce to you are active skills and passive. As you can see, your newfound species of enemy, specifically the Soaring George has an active skill he can use. Active skills can be triggered manually - and will affect anyone in the stated range.

Passive skills are more simple - activating if certain criteria are met, and if possible. They will usually be the more reliable out of the two, as unlike actives, these don't usually need cooldown.

Good luck, you two!