Thread:JeloElducal/@comment-30384301-20181030122313/@comment-31727837-20181031011104

OMG, the plot written in Chapter 5: The Last Reel in the Bendy Wikia is HILARIOUS! I'm gonna copy-and-paste it 'cause chances are, the people in the said wiki are gonna write it out. Be sure to show Fairy this!

Plot
Beginning Bendy Chapter 5 begins with a few cutscenes full of humor, exposition, and the aquisition of a new item. Allison, one of your captors met in the last chapter, Tom, the one who looks like Boris, (and who really doesn't like you being caught by his subtle menacing nature, and his not so subtle flinging of your soup) being the other, speaks to you about how she was exploring an upper level when she found our new item, the The Magic Magnifying Glass. You can then look through it using the right mouse button to find a halo above Allison's head, and to the right on the wall behind her a message that says "She will leave you for dead". This comes true almost immedietly, for after another scene where Allison patches up Tom because he got hurt running away from Ink Bendy, you are told that he is right outside the door. Allison attempt to free you, but stops to her dismay because Tom says no. So use your new item to get your way out. With the Seeing Tool and an aquired Gent Pipe, you escape your confienment. If you explore, you find nothing. So you leave the safehouse to find a twisting corridor with some Searchers and a hidden message reading, "Follow me".

Inky River After this corridor you find the infamous Ink River, the place first shown in the very first teaser trailer for Chapter 5. Pull a couple levers and a raft will fall into said river. Jump on and engage with one of the most tedious sections of the game. Once you reach a small clearing your motorized raft will not move anymore. Being a normal person, you will quickly look behind you to find small clumps of Extra-Thick Ink (Don't read the comment section, you know exactly what you'll find) you go to clear it with your pipe, because that's the only thing you have that could work. But surprise cutscene says no and makes you look at Enlarged Thing From the Addams Family drag down another, inactive raft. So you hightail it to clear out the motor and head foreward before the Giant Hand reaches you. The river holds no messages, so don't bother looking, although something may be found by using the glass on the hand...

Lost Harbor After several frightening moments where you clear out the motor you reach a new area apparently called The Lost Harbor. You can find several messages seen previously like "Who am I?", "The creator lied to us", and Sammy's iconic phrase, "Down here we're all sinners". After more useless exploring you approach the boarded-up doorway with the heading "Not monsters". Using your tool you can find the hidden message "Just people dragged to darkness", or something like that. But once you approach it you get to meet everyone's favorite insane songwriter, Sammy! He yells upon meeting you, "Betrayed! Abandoned! I trusted you! I gave you everything! And you left me to rot! Why!? WHY!?" (Best line in the game, very well executed, exceptional job, Aaron!) You then proceed to murder the fan favorite. Take your pipe and destroy his mask by hitting him enough times to make this significantly harder than the final boss, and he'll run to the middle of the town yelling, "No! Don't look at me!". Walk directly in fron of him and he pins you to the ground. Telling you how he's going to set you free, as in freeing your head from your shoulders, Tom walks up behing him and kills the Lovable Lost One. Tom looks at you, like he wants to kill you, (Because he does) and give you his Axe, taking Sammy's to replace it.

Secrets! Now, being the first time you see Tom outside of a cutscene, you can look at him Through the Looking Glass (I had to) to see if he as anything like Allison's Halo, and he doesn't... Unless in Chapter 3 you give Boris the bone. then Tom has a secret one in his mouth like Brute Boris in Chapter 4.

Given and Taken At this point you meet up with Allison and Tom and talk about the fact that you are going to fight some Searchers and some Lost Ones, at which point they begin spawning. Using your new axe, you help your allies take down the army and die a few times (Come on, face it, there way to many not to die unless your running away or a very experienced player) Allison unlocks a gate and asks you to lead the way, this leads you to expect a valient adventure full of daring and mystery. But no, you just fall down for the third time, miraculously don't shatter the lower half of your body, and lose your friends. (Come on! Meatly!) Making the best of a bad situation you move on.

Pre-Administrtion In the room in which you fall you can find a hidden message which says, "It's in the vault". This message appeared before but I glazed over it. Walking through you find an area which comrises as a connection point between the Administration offices and the Film Vault, a page for which does not exist at this time (Get to it! I don't know how to make a page!) Once you reach a door that opens you can find a wall with pipes. and a few pipes missing. you may notice the Tiny Machine that Give you Stuff with options that gives you, you guessed it! Pipes! Conveniently enough there is an endless supply of Extra-Thick Ink in administration to fuel it! Now that you have seen the wall of pipes you can enter a previously unenteralbe room. which not only hold the switch to open Administration, but also holds our first audio log by a Mr. Thomas Connor. The log speaks about how the Ink Machine works and how the first attempt to create a life-sized sentient version of Bendy failed, and how it just wanders around the studio now. After Thomas's tape you flip a switch and the next area is open.

Administration Upon entering Administration, our old friend Piper walks along the top of a T-shaped hallway. His friends Fisher and Strikeralso lurking inside. Enter the maze and sneak around The Butcher Gang members using rooms that they can't check inside of because programing and find not 1, not 2, but three tapes by Mr. Drew himself. And an additional one by the human fan favorite, Wally Franks. Wally just talks of how he sneaks a chocolate cake for no apparent reason, and Joey talks about three different things, (obviously) like how all employees should never think anything but the best of himself, and any rumors about him not being anything but the best were just silly and should not be trusted. Another adresses Thomas about how he needs to up morale in all Gent workers because they needed to get more work done, and at the end of the tape he tells Thomas to do something about the smiling thing just walking aroung the studio. The last tape, located in the only unique room, Joey's Office,  adressing Susie Campbellabout how if she wanted her old job back, she only need come to a meeting where, you as the player knows what would happen if she were to go. Bam! Alice Angel is born! Located right outside the Joey's Office is a faucet pouring out the Extra-Thick Ink you need to make the pipes. take it and return to the other room to find the Ink Maker and make a pipe. Problem is, the second you do, Bendy apears. So you franticly run to the Miracle Station so you can escape him, only to find that most of the time you never even see him. After the ink effect leaves, you exit the station and claim your pipe, and then put it on the pipe wall. Repeat all of the steps except the Bendy part twice more and you'll unblock the way to the Film Vault.

Secrets! 2 If you use your Tool in Joey's Office, above the doorway you can find the hidden message, "Discover the man behind the monster". Also, if you hack behind the rocky wall in the room that looks like it has had a wall removed you can find, as far as I know, the only Wandering Bendy cutout in the entire chapter. And lastly, if you unlock the vault and go back to a a room in administration with a Boris poster, you can find a Meatly cutout behind it.

Reunited Once you find yout way into the vault you find the boxes from the first teaser image, as you finally discover what is in the boxes, nothing, you are reunited with our neighborhood angel and our pet wolf as they tell you that it looks like whatever was in the vault was taken from it long ago. After you talk you say your going after Bendy and Allison tells you that his lair is convienently right behind the door, she starts to list off what your going to need to find for her as Tom just goes ham on the door and breaks it down with his hand stolen from Mechanical Bendy. After this comical scene you walk through the door and find and area similar to the begining of Chapter 1. Except a lot more closed off. Moving forward as there is no other way to go, you find yourself in a split hallway. Two hallways side by side kept apart by a couple panes of glass. Entering this area makes Bendy appear on the other side of the glass, and as Bendy can't see through glass because logic, you can safely make it past as long as you don't run, since Bendy can hear running as pointed out in Chapter 3, and you are told to keep quiet by Allison. After you finish studying Bendy or walking as fast as you can out of there you find the entrance to the next area ,The Giant Ink Machine, during the dramatic scene where you find it, you see the now pathetic and small Ink Machine being lowered on top of it. You enter a cutscene where you are once again torn from your allies as they cannot wade through the ink pool surrounding the machine. They leave you defenseless as only armed with a portable window and your PTSD to fight Bendy.

Secrets! 3 In the room right before the split hallway you can find a desk similar in model to Henry's desk in Chapter 1. So similar, in fact that Henry reacts to it as if it is his own. This anomaly accompanied with the different suroundings from the place it was in Chapter 1 leads to the conclusion that the studio changes its map, the areas of the studio literaly move around. This would explain the weird floor placement in chapter 3, they weren't made like that, they moved there. You can also find Chester from Bendy in the Nightmare Run so black with ink he is almost unrecognizable next to the pool of ink leading to the Giant Ink Machine.

Ink Machine You proceed through the ending area of Chapter 5 with so much fright your causing an earthquake with your shaking. You traverse the inner workings of the machine, with just a hall and a door. Thats it flip the switch to open the door, and your in the next area. Welcome to Bendy's Throne Room, because all villans need evil chairs. You find another recording, but you'd gotton the acheivment earlier in the Administration, didn't get it? You missed a recording. Click the recording and guess who? Joey Drew, because 3 isn't enough. we needed a 4th. He rambles about nothing important, after which he tells you, "Bendy was there for his begining, but he has never seen his end." He gives you the Last Reel and you look up to find Bendy standing behind his glorified chair. He then goes "Oh lookee! My hand is growing!" and transforms into a creture only to be described as WHAT THE FRICK IS THIS!!! (Otherwise known as Beast Bendy) He then backhands you throught the wall, taking no damage whatsoever you get up imedietly, because a searcher trying to hug you makes you take damage, falling three times in the entire game makes you take damage, one even puts you in a coma, but getting punched through a wall? Nooooooooooo

Beast Bendy Battle Once you get done dusting off your should-be-broken body you can get to fighting Bendy. Or dodging him, which is a better term. What you need to do is pull some levers in no particular order, walk through a hall, Bendy is no problem if you stick to the walls and look both ways before crossing the street. after 3 or 4 levers have finished phase 1. Phase 2 consists of the same thing, except no levers and your trying to make Bendy run into pipes in your new Meatly approved boss room, which is activated by turning a valve in the room and looking behind you to see Bendy walking in, Make him run into the pipes and witness as the Meatly makes it look like your computer crashed. After which another door opens and you find yourself back in the chair room. You put the Last Reel into a pillar the you look behind you to seee Mr. Not Dead Yet reaching out for you. But one of the projecters turn on and Bendy decides to kill you later, he checks it out and then the effect from Chapter 4 when Bendy decapitates our friend Projector Face does it's magic and animates the scene of Bendy dyinig and makes it so much better.

Epilouge After you get traumatized for life you get sent to Joey's Apartment, where you to speak to the man himself, he talks about his life up to then and tells you about how he evied you, with the happy family, while he was stuck with an empire built on lies. He tells you how you always pushed him to be better, and make the right choices, and that you should pushed a little harder. He repeats the line from his letter about having something to show you. and he directs you to a door, which then opens and reveals the entrance to the studio, and Henry says his line that was in the begining of Chapter 1. And thus the loop rewinds and you start the game again, but now with a Magic Mirror!

Secrets! 4 In Joey's Apartment we can see three points of interest, one being A cartoon featuring Ink and Beast Bendys, and the Projectionist. Another is a bulletin board containing two letters, one from Wally Franks, and one from Allison Pendle. With the surname "Connor", making it obvious that she is now married to the previously mentioned Thomas Connor. Interestingly enough the were responses to letters sent bey Joey, and all three mentioned are suspected to be your friends in game. Wally being Boris, due to Wally's laid-back tendancies he is the only one not appearingly distressed that he couldn't talk. And Allison being Allison (In game she is really named Alice, but her character files name her Allison) and Tom being Thomas. Having no audio logs from Allison we can't compare personalities, but the names are the same. Thomas has three audio logs and we can both succesfully compare personalities to a match and we can also take his Gent Mechanics expertise to give him the ability to attach Mechanical Bendy's arm to himself. The last point of interest is a painting. It has a replica in the studio,  and if the Seeing Tool is used on it, you get the message, "Reminds me of home".