Thread:PeaVZ108/@comment-27480112-20190325134304/@comment-26888167-20190401024305

That's true. And no, arguing with your co-writers isn't a sign of something going wrong. Pea and I have argued several times with our stories, and you can see we're still a solid team regardless of those disagreements. The thing is that you have good ideas, but lack in the execution department at times. You're definitely a solid writer, but the thing is that as time has went on, we've developed more storywriting skills. I learned a lot reading online about storywriting tips from authors, and from experiencing storywriting myself. I also grew along with Pea as we wrote our series, Heroes of Echo Creek. In the past there would be no arguments for one of the following reasons:

1 - Less storywriting experience and skills. Most of us weren't as experienced as we are now. I'll let you know that IaLR and TGCC were my first roleplays ever.

2 - Shyness. I'm an introvert, and at the beginning I was very shy. That's why many times, I could notice when some things were wrong, but never said anything about it because I was too shy. For example, the raceing episode in IaLR where you banned one of my characters for being "OP" while your characters could win all the time, or in TGCC where most of the time you had your characters win. I never had mine win in that roleplay because I didn't want you to say my characters were being OP. It's the kind of stuff I knew wasn't right, but I was too shy to say anything at the time. It's only now that I've become more open about voicing my thoughts and opinions that I can actually open up and say when I think something is wrong, and when something needs improving. Nowadays I wouldn't allow the "OP" card being played around as you did in the past, not because I'm more experienced, but rather because I've learned to step up and voice my thoughts and opinions.

3 - Pure randomness. Let's face it, IaLR and the Shenanigang were plotless originally. Sure, around the beginning of season 2 IaLR had more plot to it, but most of it was still free form writing where there was only a loose plot to work with. Same with the Shenanigang. The problem with the Shenanigang reboot right now is that you came to the table with a defined plot. The Shenanigang sure had it's bit of plot at times, but most of the time it was just a bunch of characters having fun and messing around with one another. That's what made it so special. It was mostly plotless. What would happen would be that you'd set the scene, and everyone would just do whatever they wanted with that scene. In IaLR, as long as the plot wasn't being derailed, there was no need to arguments. Nowadays we work with a more organized and planned format of storywriting. And working with this format, althought it provides with higher quality content, it also requires everyone to agree on how to make the story play out. It's not everyone doing random stuff anymore. Now it's a group of writers agreeing to play out a certain planned story.

4 - Insisting on rewriting stuff. I don't know about you, but if I'm getting bored of a story, starting it again from scratch doesn't make me want to write it. It's like saying that I dislike a certain videogame I played, and you suggesting that I'll like it if I start it again from the beginning. It just doesn't work like that. One of the most important aspects of our work here is to recognize when we've made a mistake, and not just rush to try and fix it. This is mostly for cooperative fiction, like what we do here. If you're writing alone, you can rewrite stuff as many times as you like, but if you're working with a team, you can bet they won't appreciate that you want to throw away their work just like that. So please, never suggest starting a story again from scratch. Look, even in HoEC we've had our bad stories, and even then we never resort to rewriting them. We just learn from our mistakes, and try to do it better the next time.

5 - Not listening to our advice. If Pea and I are suggesting you something, you can trust that it's for a good reason. And not wanting to listen to our advice usually is one of the main points of arguing, such as when you refused to have Dark Shadow and Black Gem involved in the story. We're not saying that Pea and I will take all the decisions storywise. What I'm saying is that if we're suggesting something, it's probably a good idea to listen to what we're saying. For example, if we had continued the story as you planned, Rosewell would've been beaten up and defeated by the first character she tried to kidnap, and game over.

I believe there might be more to this, but I'll stick with these as the main five reasons we argue with you about stories.