User blog comment:CITRONtanker/If IaLR Characters were Cuphead bosses/@comment-24953048-20180819185948

Geez, I ought to get paid for necromancing...

Boss fight number 2, here you go!

Hat Kid

Pre-Battle: Hat Kid's hat is on the surface upside down, then she appears out of it, landing on the hat, spinning for a brief moment then stops spinning with her hat on and points her umbrella at the player(s).

Phase 1: Hat Kid has two attacks during Phase 1. Throughout the entire fight, she will use a different selection of hats to combat you, using 2 hats per phase. Her appearance will change depending on what hat she is using until the respective attack ends.


 * In Phase 1, she uses the Ice Hat and the Sprint Hat.


 * The Ice Hat attack makes blue shockwaves by turning Hat Kid into an ice statue which rises up and down repeatedly, making the shockwaves each time she lands. Some of these shockwaves may be pink. During this attack, Hat Kid is immune to damage.


 * The Sprint Hat attack sees Hat Kid riding on her scooter and running across the bottom of the screen and off the screen, then re-appearing from another side on the screen, above you, or to the sides. When she travels off the screen this second time, she can be parried to negate an unblockable shockwave.

Phase 2: Hat Kid has recognised the power of the player(s), and treats them to two new attacks to replace the old two, and throwing in a third attack for good measure.


 * In this phase, Hat Kid uses the Time Stop Hat and the Brewing Hat.


 * The Time Stop Hat is self-explanatory. The player(s) are shoved into a bullet maze (randomly generated) and have their speed cut in half while they try to dodge it. Smoke Bomb is your best friend here. These bullets cannot be avoided, but you can dash out of the maze itself.


 * The Brewing Hat sees a giant pot in the middle of the screen suddenly bubble up and erupt, making it rain explosive pink projectiles. They explode on contact with the pot, Hat Kid, the surfaces, or the player(s). Parrying them makes them explode anyways, so you cannot avoid the damage they will do in this manner.


 * Hat Kid's new attack is the use of Cursed Apples. She will briefly vanish from the screen into her hat (which remains upright on the floor, invincible), and it rains Cursed Apples from the left, to the right. A Cursed Apple that drops in the middle is always parryable. They do not explode on contact unless they touch the player(s), and instead explode after 3 seconds of being on the surface. When this attack ends, Hat Kid comes out of hiding.

Phase 3: Hat Kid is getting a bit desperate. She has only two hats left, but (un)luckily for you, they;re the two she calls the elite of her ranks. She's also re-using the Cursed Apples attack from the last phase, and tossing in two more attacks.


 * In this phase, Hat Kid uses her last two hats - the Kid's Hat and the Dweller Mask.


 * The Kid's Hat sees Hat Kid vanish from the screen, leaving her hat behind, which spews out homing Time Pieces. They will chase the player(s) around, but only follow one player at a time. You 'can' trick them into going off screen, which they will dissapear with. When the attack ends, Hat Kid re-appears.


 * The Dweller's Mask attack turns any bullets fired at her (she forces you to shoot during this attack) into her bullets (via the paranormal barrier it makes), which go right back in the direction they came from, even copying the properties of the bullets you shot at her. Only this time, there is no range limit. They go across the whole screen. In other words, you can't hit her during this attack, either.


 * As stated, Hat Kid re-uses the Cursed Apple attack from Phase 2.


 * Now onto the new attacks! Hat Kid's first attack is a 3-stage laser beam which either covers the top half of the screen, the bottom half of the screen, left of the screen, right of the screen, or the middle of the screen. It blasts everything in that range into extinction - this attack cannot be dodged if you are in it's range. Before it fires, you have 2 seconds to get out of it's way.


 * And now, her final attack. Hat Kid is swinging across the screen with her grappling hook! Making contact with her in this phase is not advised, as it will cause damage. The chain she's swinging on (her hook itself) can be parried to stop the attack immediately.

And now... Death quotes.

Phase 1 - "You can't stop time from ticking, you know..."

Phase 2 - "It feels satisfying to clock out a few hours..."

Phase 3 - "I'm gonna have to stop you right there, cuz this girl's on a mission!"