User blog comment:BoltBlizard/If IaLR was a Board Game/@comment-26888167-20171210120331

This looks pretty cool. Also, perhaps Dark Shadow could be used for Hired Agent.
 * "Welcome traveler. I don't have any missions as of now, so if you want, I could help you dispose of one of your enemies, for the right price, of course." -Dark Shadow, when the event is triggered.
 * "So, you want me to hunt down (insert target here)?  That will cost you (insert money amount here). Deal? " -Dark Shadow, asking for confirmation.
 * "No? Well, suit yourself then. I'm out of here." -Dark Shadow, when the offer is refused.
 * "Mission complete, your target has been destroyed." -Dark Shadow, succeeding to destroy the target.
 * "The target managed to survive, unfortunately. I must get going now. Maybe you'll have better luck next time." -Dark Shadow failing to destroy the target.

Plus, I have another idea for a kind of space. Green space! This is the mini-game space, and when you land on it, it takes all the players that are alive into a mini-game. These mini-games are very diverse, and the player who wins gets a reward. Also, sometimes there are items to collect in the mini-games, those can be collected independently from whether you win or not. Here's some mini-games:

-Wild West Bandits: A train is passing by, with some train cars open with money and items in them. Each character has a rope, and the objective is to snatch as many goods you can before the train goes away. For this you have to aim your throw while the train is passing by. The character that has taken more money overall is the winner.

-Big Wave Blast: All characters at at the beach, where the waves crash against the beach leaving coins for the players to collect. The players must run onto the beach to collect the coins, avoiding to crash into any crabs, as they will hurt you and make you lose money. When the wave approaches, you must  get off the beach and to the shelter, or you will be pulled into the sea and lose the mini-game. Each wave leaves more coins to collect, as well as moves the crabs around the beach. When time's up, the player who collected the most coins and crashed into less crabs is the winner.

-Rock and Roll!: The characters are the stars of a rock and roll concert. Each has an electric guitar. The spotlight will be moving from one character to another. When the spotlight is on your character, you play the guitar, and you stop when the spotlight isn't on you anymore. When you play while the spotlight is on your character, the crowd will throw coins at your character. However, if you play while the spotlight isn't over your character, or don't play when the spotlight is on your character, the crowd will throw tomatoes at your character, making the character drop coins and lose money. Once time's up, the character who won the most money will automatically play the end of the song and will win.

-Special Soda: The characters come to a vending machine that has some cans of soda, but there's a problem. Bright Spark has placed a bomb in one of the cans of soda! Each player must choose a can of soda. There is one more can of sodas than the amount of players (for example, 5 sodas for 4 players). You can't choose a soda that has been cosen by someone else. After everyone chooses a soda, the characters will open their sodas. If someone chose the soda with the bomb, they will blow up when they open the soda, causing them to lose money. All the others will drink their soda as usual. If no one chooses the soda with the bomb, Bright Spark, who's hiding behind the vending machine, will get furious his scheme has failed, before the soda in the vending machine makes him and the machine blow up.

-Stealth: Dark Shadow is guarding an item at the other side of a long hall. The characters must tiptoe towards him to snatch the item. However, from time to time, Dark Shadow will turn around, and if he sees anyone, he will shoot the character down with a magic ray. Fortunately, there's some stuff like tables and chairs in the hall that characters can hide behind. So if he turns around, hide behind an object to avoid being seen by the dark unicorn. Once he turns back towards the item, you can come out and continue. If one player manages to reach Dark Shadow, the character presses a button to trap Dark Shadow in a cage, and takes the item. That player wins. However, if all the characters are shot down by Dark Shadow, no one wins, Dark Shadow takes the item with him, and the word "FAILURE" appears onscreen.

-Summer Parasol: It's summer, and the sun is so hot, that anyone can get burnt by walking outdoors. This is, unless you have a parasol to cover you from the sun. In this mini-game, there is enough parasols for everyone except one player. Once all the parasols have been taken, the players can run around the field collecting coins and items, while the player without a parasol must chase the others to steal a parasol from them. The player without a parasol will be losing money while he's unprotected from the sun. If he reaches another character, he'll steal the parasol from that character, and now that character will be losing coins. When time's up, the player that won more money will win the mini-game.

-Maze Madness: The characters are in a toy store, and one of them find a magic board that looks like a maze. Suddenly, all the other characters are teleported into the maze. In the center of the maze there is a hole that absorbs any character that falls into it. The players in the maze must avoid falling into the hole, while collecting coins that are in the maze. The character that has the maze in his/her hands must force the players into the hole. To do this, he/she can tilt the maze towards any direction to make them fall in that direction. There's also a ball in the maze that rolls around depending on where the maze is tilted. The ball can be used to push anyone in a certain direction. If all players in the maze fall into the hole, the character that had the maze in his/her hands wins. If players in the maze survive, then the one who collected the most coins is the winner.

-Gargantuar!: All characters are on a large green field, until Bright Spark shoots one of them with a machine that makes the character grow to be a giant. The giant's objective is to smash the other players, while the other players have laser guns to shoot lasers at the giant. Their objective is to defeat the giant. If the giant's health reaches 0, the players that survived win the game. If the giant manages to smash everyone else, then the giant character wins.

-Bouncer: The characters enter a room full of trampolines. However, below the trampolines there's only a bottomless pit. The characters must bounce on the trampolines while collecting coins, so they don't fall into the bottomless pit. However, the more a trampoline is used, the closer it gets to getting destroyed. The trampolines will change colors as you bounce on them, giving you a hint on how many bounces it will take before being destroyed:

Red means 1 bounce left.

Orange means 2 bounces left.

Yellow means 3 bounces left.

Green means 4 bounces left.

Blue means 5 bounces left.

As trampolines get destroyed from bouncing on them, things get harder. As characters start to fall, the surviving characters start to bounce faster. When only one character is left, the game ends, and that character is the winner. However, all players receive the money they collected in the mini-game. The winner is prized with a bonus reward.

-Snake Jump: The characters are on a platform that is over a bottomless pit. A snake will appear and start to swing around like a jumping rope. The characters must jump over the snake to avoid falling into the bottomless pit. As times passes, the game will get harder, the snake will swing faster, and the platform will start rotating. The mini-game goes on until only one player is left. That player wins the game and gets the bonus reward.

(By the way, these mini-games are inspired from Sonic Shuffle)