Thread:Redfork2000/@comment-30384301-20190109034934/@comment-26888167-20190204050336

Hm... that depends on the number of minions. If they're few, like only two or three, I think they can be introduced at once, but not in the middle of a Locked Rooms course, as if you do that, they feel more like obstacles getting in the way than actual enemies.

If two or three minions show up, then they can be the first thing the gang encounters in the story. Remember to give lots of focus to how those minions interact between each other, since that will show a lot more of their personality than their interactions with the gang, which tend to be basic hostility and threats. Unless the minions have a unique trait that would change the way they interact with the gang, keep their dialogue to the gang at a minimum.

Examples: Molly & Polly, Squidmo & Tentacles.

If they're four or more minions however, they'd better be introduced separately. There's a couple of ways to go about it.

1 - Dr. Zack story style.

2 - Progressively. The gang fights one of them, but when that minion is defeated, another comes to take that minion's place, and so on.

3 - Protagonist-related. This is a new style I might implement in future stories. The main villain will send each minion after a specific target. Say for example, Bright Spark develops several new robots, and sends one after Starcade, another after Green Shadow, another after Blast, another after Kyoji, another after Captain Red Shell, and the strongest one against Red Fork. In this case, instead of the gang hunting down the enemies, it'll be the enemies hunting down the gang members. Each gang member the minions hunt down will be helped in battle by whichever other gang members are with him when the respective minion shows up.

What not to do:

-Rush appearances. This is introducing them so quickly that they seem like they came out of nowhere.

-Introduce a pile of new characters at the same time. Introducing six or eight characters is a big no, since they'll crowd the spotlight, and as a result, they'll all be poory developed.

-Introduce minions during a set of Locked Room challenges. This will make them seem like just some other obstacle, and will reduce their significance in story. As a result, many characters won't even bother to interact much with them, and will just try to get them out of the way as fast as possible (like Boom is doing to the Nitro Maniacs)