Thread:CITRONtanker/@comment-26888167-20171226145216/@comment-26888167-20171227051246

Well, actually, in the late game, there's Jaidenbot, who is inmune to being freezed by Jaiden. There's also the final boss, Galaximus, when Kirby knocks her back, it only sends her back half as much as any other enemy. Still, Him definitely has the most notable difference. I plan on giving some other bosses their own features, such as the Mutant Creeper spawning smaller creepers overtime, or Bright Spark teleporting to cross the path faster.

With status condition to damage an enemy over time, you mean something like burn or posion, right? Hm... that might be a good idea. I'll consider it. Perhaps a tower that leaves enemies burning over time. To balance it, I can make it so that if an enemy is burned, the slowing effect from Jaiden's projectile will wear off, just likewhat happens in PvZ when you use fire plants combined with ice plants.

The full enemy list, in order or appearance in the game, is:

-Skeleton Goonie.

-Pony-bot.

-Inkling.

-Goomba.

-Bowser (boss)

-Eggpawn. (one of eggman's robots)

-Creeper.

-Buzzbomber.

-Mutant Creeper (boss)

-Squid soldier. (King Squidmir's minions)

-Electric dolphin.

-Twi-bot.

-Bright Spark (boss)

-koopa-troopa

-Sir Kibble (enemy from kirby games)

-Wheelie (enemy from kirby games)

-Him (boss)

-Octoling

-Jaidenbot

-Galaximus (final boss)