Thread:JeloElducal/@comment-26888167-20181003131110/@comment-27480112-20181006033133

PeaVZ108 wrote: Honestly, I forgot what made the dumb character concept and other earlier concepts (constant breaking of 4th walls, etc.) interesting in the first place. I believe it came from the randomness factor that IaLR had back then. Since the start of IaLR in the PvZ Wiki, there wasn't a fully solid plot, so anyone could do anything. Story arcs are also possible, but they didn't stray from the randomness. Even in S2a, we still had a bit of randomness in IaLR's DNA, since despite episodes having plots, they weren't that solid, allowing a bit of room for- you guessed it, randomness.

Nowadays, IaLR runs on Stories, which barely have any room for randomness at all (well, save for ATG) due to sticking with a solid plot. Due to that, the randomness died, and so far the only randomness we have left are dialogues which still have to follow plots, and Discord's magic.