Thread:JeloElducal/@comment-26888167-20181226033958/@comment-26888167-20181227134431

Well, we're still coming up with more ideas, but supposedly, the adventure mode will have a total of 100 levels, divided in 10 different areas. However, we do plan to add a bonus mode with 50 more levels, and possibly a secret area with 10 more levels once the bonus mode is completed. And that's only counting regular levels. We also plan to have many mini-games, add in familiar puzzles like I, Zombie and Vasebreaker, and add in challenges as well.

Challenge will be a different game mode in itself, comparable to Mini-games, Puzzle and Survival from PvZ1. They will be basically extra levels with, hence the name, challenges to them.

Challenges will be somewhat similar to the Brain Busters in PvZ 2, but some PvZ 1 mini games will also be turned into challenges. For example, we'll use the "don't let the zombies trample the flowers", "protect the endangered plants", and even some PvZ 1 minigames such as Last Stand and Zombotany.

In fact, that's the reason why we didn't add Zombotany as a minigame. We plan to use Zombotany for Challenge mode. Here, we'll make a zombotany level for each area in the game. We'll also make one Last Stand challenge for each area of the game, and well... pretty much, one of every challenge for each area.

Of course, there will also be the survival mode as well, which will work pretty much as the survival mode in PvZ 1. Regular survival with 5 flags, and hard survival with 10 flags. We'll probably make a survival endless for each area as well.

So in conclusion, the adventure mode will be 100 levels long, plus 50 levels from the bonus mode (which is basically five extra levels for each area), plus 10 levels from the secret area that unlocks after completing the bonus mode, would be 160 levels total. But if you count the Mini-Games, Puzzle, Survival and Challenge modes, then there could easily be up to 300 levels. Of course, this is all just concepts yet. Whether we end up implementing all our ideas is still yet to be seen.