User blog:PeaVZ108/If IaLR Characters were PvZH heroes

Hi guys, Pea here again with another blog! With a huge expansion to the rosters as time goes by, I couldn't help but start thinking of how IaLR characters, heroes and villains alike, will turn out as PvZH heroes. Credits to CITRONtanker  (or as I'd like to call him Puny Inkling)  for his original blog. You can also leave suggestions for me if you like. First, a few rules.

Rules
For reference on how IaLR characters can be portrayed as PvZH heroes. You can refer to them if you want to customize your own IaLR character as a PvZH hero. Without further ado, let's begin!
 * Good characters will lead two plant classes each, while evil characters will lead two zombie classes each.
 * Neutral characters will lead one plant class and one zombie class each.
 * Characters that already belong to any PvZ game cannot be made into a PvZ hero. That includes Green Shadow, Bonk Choy, Re-Peat Moss, Grass Knuckles, Night Cap and more. However, evil counterparts of those characters and PvZ original characters are still allowed, since they are originated from IaLR.
 * Characters that have not appeared anywhere in IaLR or other PvZ wiki RPs are not allowed.
 * Superpowers and signature superpowers must be worth 1-cost at all times.
 * You can come up with any trait if you like. Here's some of mine. You can use them if you want.
 * Herostrike - Can only attack the enemy hero.
 * Shield - Serves as a second healthbar. While shield is on, any health gains or losses will only affect the shield. Negates any additional damage to plant or zombie if destroyed.
 * Poison - Start of turn, plant or zombie takes damage depending on value. Cannot be stacked.
 * Time Bomb - After a certain number of turns depending on value, destroy the plant/zombie with this trait and activate the time bomb ability. Will not be activated if plant/zombie is killed before the Time Bomb trait comes into effect. Cannot be stacked. (e.g. If a plant has "Time Bomb 3: Destroy all zombies", that plant will be destroyed after 3 turns since it is played, but all zombies on the field will be destroyed as well. )

Good characters
(W.I.P.)
 * Lex (Guardian, Smarty)
 * Superpowers:
 * Fire Tile (Trick) - A plant gets "Time Bomb 1: Do 2 damage to all zombies".
 * Bonus Word (Trick) - Select a zombie. If that zombie gets destroyed, draw three cards.
 * Level Up (Trick) - A plant gets Shield 3.
 * Signature Superpower:
 * Magic Pen Blast (Trick) - A zombie gets 0 strength this turn. Draw a card.
 * Zuma Frog (Guardian, Kabloom)
 * Superpowers:
 * Zuma Temple (Environment) - Plants here get +1 strength and Bullseye.
 * Slow Down Ball (Trick) - All zombies get 1 strength this turn.
 * Reverse Ball (Trick) - Swap a zombie's strength and health value. Draw a card.
 * Signature Superpower:
 * Rainbow Ball (Trick) - Do 2 damage to zombies here and next door.
 * Slick (Guardian, Kabloom)
 * Superpowers:
 * Spy Slick Clone (Root Plant, 1 Strength, 1 Health, When played, this copies the strength and health of a zombie.)
 * Medic Slick Clone (Root Plant, 1 Strength, 3 Health, Start of turn: Heal all plants and Plant Hero for 1.)
 * Kamikaze Slick Clone (Root Plant, 1 Health, Team-Up, Time Bomb 1: Destroy a zombie here.)
 * Signature Superpower:
 * Clone Madness (Root Trick) - Make three Potato Mines in three random lanes.
 * Petra (Mega-Grow, Solar)
 * Superpowers:
 * Potent Breath (Trick) - Zombies here and next door get -1/-1.
 * Stenchancement (Trick) - A plant gets +1/+1. If there is a zombie on that lane, move it to another lane.
 * Ammunition Reload (Trick) - Conjure a Plant and a Trick.
 * Signature Superpower:
 * Stun Gunshot (Trick) - A zombie gets -3/-3.
 * Minimus (Smarty, Solar)
 * Superpowers:
 * Zombie Scanner (Trick) - Select a zombie. Conjure a Plant that costs the same as that zombie.
 * Heli-Chomper (Flytrap Plant, 2 Strength, 1 Health, Amphibious, When this hurts the Zombie Hero, draw a card.)
 * Minimus' Experimental Grounds (Environment) - Plants here get +1 Strength. Amphibious plants here get +2 Strength and Strikethrough.
 * Signature Superpower:
 * New Additions (Trick) - Shuffle three Citron-Bots into your deck.
 * Citron-Bot (Fruit Plant, 1-Sun, 6 Strength, 6 Health.)
 * CB2 (Kabloom, Mega-Grow)
 * Superpowers:
 * Cherry Bomb Cannon (Trick) - Do 5 damage to a random zombie.
 * Poison Bomb (Trick) - All zombies get Poison 1. Draw a card.
 * Red Bomber (Fruit Plant, 2 Strength, 2 Health, When played, this does a Bonus Attack.)
 * Signature Superpower:
 * Kamikaze Mission (A plant gets Herostrike and does a Bonus Attack. Then destroy that plant.)
 * Starcade (Kabloom, Smarty)
 * Superpowers:
 * Environmental Glitch (Trick) - Destroy an Environment.
 * Powerup Cheat Code (Trick) - All plants get +2 Strength this turn.
 * Firewall Hack (Trick) - A plant gets Herostrike.
 * Signature Superpower:
 * Dual Laser (Trick) - Do 3 damage to 2 random zombies.
 * Kyoji (Guardian, Smarty)
 * Superpowers:
 * Ice Beam (Trick) - Freeze a zombie. Conjure a Plant that costs 3 sun or less.
 * Elementia's Sacrifice (Trick) - Transform a Plant into another Plant that costs 2 sun more.
 * Ninja Smoke Bomb (Trick) - Move a plant or a zombie. If you move a plant, that plant gets +1/+1. If you move a zombie, that zombie gets -1/-1.
 * Signature Superpower:
 * Eye of the Elementia (Trick) - Freeze all zombies.
 * Takeshi (Guardian, Kabloom)
 * Superpowers:
 * Electric Forcefield (Trick) - Select a plant. If that plant gets hurt, do 3 damage to a random zombie.
 * Electric Ninja Helper (Plant, 1 Strength, 2 Health, Bullseye, Herostrike)
 * Electric Bomb (Trick) - A plant gets "Time Bomb 3: Destroy all Plants and Zombies."
 * Signature Superpower:
 * Hammer Time (Trick) - Do 3 damage to a zombie. Zombie cards cost 1 brain more.
 * Sasuke (Smarty, Solar)
 * Superpowers:
 * Water Forcefield (Trick) - Select a plant. If that plant gets hurt, heal your hero for that much.
 * Water Ninja Helper (Plant, 2 Strength, 1 Health, Strikethrough, When this does damage, heal your hero for that much.
 * Water Bomb (Trick) - A plant gets "Time Bomb 3: Zombie cards cost 1 more for the rest of the game."
 * Signature Superpower:
 * Sickle Time (Trick) - A zombie gets -2/-2. Plant cards cost 1 sun less.

Neutral characters
(W.I.P.)

Evil characters
(W.I.P.)