Thread:BoltBlizard/@comment-29396184-20180110115436/@comment-24953048-20180110164059

Well, I can gladly help you. I've got 3 simple rules I usually follow.

1. Follow the base concepts of your character, fictional or custom. If custom, don't make them 'too' strong, they have to have some form of weakness. Say, Dart Goblins are damn fast and attack pretty quick with fair damage, but are very flimsy and can't take too much damage. You know, that sort of thing.

2. Don't force your characters into situations just to get interactions. Stick to your character's personality if stated, and try not to step outside of it. Try include stepping stones for development if you wish.

3. Totally optional, but you might want to give them a specific trait to make them stand out from the rest of the crowd. Something that isn't normal. You know, like a Giant that could make explosions with his fists or something.

You need more advice, just bump this.