User blog comment:Redfork2000/IaLR: Card Wars Database/@comment-30384301-20181216155139/@comment-26888167-20181217013032

Leaders:

Green Shadow: Whoa! +2 Attack and +2 Health? That's pretty OP. I'm not exactly sure if this ability can be nerfed enough to be a balanced Passive Power. How about if you just stay with something like "Plant cards get +1 health every turn"? The Super Power is perfect, though.

Starcade: Ok, that's a good Passive Power. I think the Super Power works too. Very good.

Kyoji: Excellent Passive Power. The Super Power does seem pretty OP though, since you can basically do this at the beginning of the game, and have 3 mana per turn for the entire match. Instead, what if we change it to: "Freeze an enemy card for 3 turns. You get +3 Mana this turn."?

Cards:

Green Shadow: Seems pretty decent. I think you should remove the Armor trait, since the card is already pretty powerful without it for a 4 cost.

Bonk Choy: So basically, "When played, this does a bonus attack"? Yeah, that works.

Re-Peat Moss: The problem with RNG is that we don't have a Random Number Generator to use, so basically, all decisions are made by the players themselves. Perhaps change the ability to something that isn't RNG-based?

Starcade: All Arcade cards? Ok, that would make this card a lot more expensive. Somewhere around a 6-cost. It can stay as a 4-cost if you make it so it only makes 1 arcade card do a bonus attack.

Test Subject Blue: Seems good to me.

Pink Angel: Yeah... leaders can't be damaged in this game. Other than that, this is a great card.

Kyoji: This one is excellent. It has a good ability that fits its cost very well. Kudos for this one.

Takeshi: Yes, this one works pretty well too.

Sasuke: Ok... I'd recommend you either eliminate the Splash Damage trait, or the Healing ability. Choose one to keep.

Akasha: You need to specify a number for Poison, since that will be the number of damage the target will take each turn. Also Splash Damage and Poison together are a deadly combination, since you basically poison all your opponent's cards. To makr this balanced, I'd suggest eliminating the Splash Damage. 8 Damage is already pretty powerful on its own, more so with the poison trait.

Sakura: Well... having the ability to destroy certain cards when played can be a devastating ability, even for a 6-cost card. How about instead having her reduce the attack of all enemy cards by 2 when played?

Red Ruby:  Yes, that's fair.

Gary Garnet: That's fair too.

Toby Topaz: +6 Attack? That's very powerful. That means if your opponent attacks other cards twice, Toby Topaz gets a whopping +12 attack, therefore becoming the card with most attack in the game. I'd reduce that +6 attack to something a bit more reasonable, like a +3 attack.

Emma Emerald: Yes, that works.

Sean Sapphire: A specialized card against a certain tribe? Love it!

Amelia Amethyst: 4 Armor? That's a very powerful ability for a 2-cost card. Compare this to Emma, who has similar stats, the same cost, and only gives plant cards +2 armor. I'd change Amelia's ability to giving Gemstone cards +3 Armor. That would make her a bit more balanced.

Diana Diamond: This card should be a 5-cost. Other than that, this is fine.

Boss Choy: Yes, this is good.

Re-Peat Boss: I'd say to eliminate the options regarding his start of turn skill, and let him have only the first option as his skill. Still, pretty well balanced.