Thread:BoltBlizard/@comment-24953048-20180917155019/@comment-24953048-20181020142138

You know what? We're moving on. This is a bit unfair, IMO. You are essentially outnumbered. This is just mean.

I hereby dub the Soaring Georges dead, and nullify their Explosive damage. You survived. Each Soaring George has just yielded 8 EXP each for a total of 16 gained.

Wave 3 has arrived! But they didn't come alone... Seems like someone has made their way to your side! But they don't seem friend 'or' foe!

THE BATTLEFIELD



PLAYERS

Anna - 30/60, 9 ATK, 3 DEF, 11 SPD. 2-4 attack range, 3 move range. (56/100 EXP, LVL 1) Spongebob - 100/100, 9 ATK, 10 DEF, 5 SPD, 1 attack range, 2 move range. (56/100 EXP, LVL 1)
 * (Cooldown - 2 turns)
 * (Cooldown - 2 turns)
 * (Cooldown - 2 turns)

ENEMIES (Wave 3/3)

Racing George - 20/20, 18 ATK, 7 DEF, 14 SPD, 2 attack range, 3 move range.

This speed train has no breaks.



Walking George A-C - 10/10, 9 ATK, 0 DEF, 5 SPD, 1 atack range, 3 move range.



TILES.



'WARNING. MINI-BOSS WILL ARRIVE IN 4 TURNS.'

This time, I introduce you to tile effects. Any space that has ___ tile in them is a tile space. Stepping on it when it's not on your side will activate that tile's effect whatever it may be, unless you are for some reason immune to it.

And another thing - the person who is on your side? You can move up to them and stop moving for the turn, but you can still attack. That's how interaction works. Have fun with that, and I suggest you do it.