Thread:BoltBlizard/@comment-24953048-20180917155019/@comment-24953048-20181103081850

OK. Here you go.

Anna uses Firebolt on Soaring George A. Thanks to the Shotgun, ranged damage calculation is reversed. -4 per tile. The target is 4 tiles away. -16 base, now at 9. - 1 = 8 damage. ''The shotgun is a WEAPON, not an attack. You cannot use it yourself, it activates itself when you use a RANGED attack.''

Compa moves one tile to the right and uses Sweet Strike on Soaring George A. Ding! It is dead! 8 EXP and 75 coins are yielded. Compa takes 6 damage from the Explosive.

Peacock: ARGUS AGONY!

Argus Agony rips through the middle 3 rows, dealing ATKX3 damage to anyone in it's way. The targets are Soaring B and Compa. Base 60 damage. Compa takes 44 damage, and Soaring B is dead. +8 EXP and 75 coins. Compa has levelled up as she takes another 6 damage. Yes, she will get something too.

But Peacock's turn isn't over yet! She has enough range to deploy her Screwball Cannon on Compa again. 4 tiles = +8. Base is 28. Compa takes 10 damage. Compa is defeated!

Compa: Eugh... That hurts...

THE BATTLEFIELD

PLAYERS

Anna - 63/68 20 ATK, 11 DEF, 16 SPD. 2-4 attack range, 3 move range. (73/100 EXP, LVL 4) Spongebob - 106/108, 17 ATK, 21 DEF, 10 SPD, 1 attack range, 2 move range. (73/100 EXP, LVL 4)
 * +5 ATK. (25)
 * 2 turns
 * 2 turns
 * 2 turns

ALLIES Compa -  0/81, 16 ATK, 18 DEF, 26 SPD, 2 attack range, 3 move range. (5/100 EXP, LVL 4)
 * Meter: 133/141
 * (8 HP)
 * 3 turns
 * Meter: 133/141
 * (8 HP)
 * 3 turns
 * 3 turns

ENEMIES

Peacock - 300/300, 20 ATK, 0 DEF, 15 SPD, 2 attack range, 2 move range.


 * 0/3
 * 0/3
 * 0/3
 * 0/3

OTHER INFORMATION

COMPLETED

It's only Peacock left. Focus her. Also, I would appreciate it if you left Compa alone - I has plans. But just in case, I might as well tell you how items work. You can use an item on any ally or enemy (if stated) as long as they are in your attack range. Then, it does it's magic and works it's way out of your inventory. Sounds fun, right?