User blog comment:Redfork2000/IaLR: Card Wars - Revival/@comment-30384301-20190809163741/@comment-26888167-20190809171839

Akasha: We've already covered this. Giving a certain tribe cheaper cards can only work if you also nerf the tribe you're giving cheaper cards. Since a player can choose to play only Elemental Ninja Cards, Akasha becomes a more OP version of Red Spoon. The superpower is ok though.

Assorted Cookie: Superpowers that summon fighters usually summon three cheap fighters in this game. Here you summon two cheap fighters, and one that's actually pretty formidable on it's own. It should be nerfed somehow. Either summon only three Cookie Ghosts, or perhaps scrap the ghosts altogether and only summon Assorted Cookie.

CB2: The superpower is OP. If applied to the right card, it can be a complete board-cleaner. I'd probably remove either the splash damage or the bonus attack, and combine the other with a boost in attack.

Grass Sword: The Passive is OP. You could eventually turn all your cards into 7-mana cost beasts. It should be changed. As for the superpower, -3 attack is already a pretty good power in its own right. The amount of poison is overkill. I'd probably change it to poison (1), or instead have only -2 attack and poison (2).

Olympus: The passive is OP. This is basically the equivalent of giving all your arcade cards +3 attack, and all your non-arcade cards only +2 attack. That's how it plays out. You should probably change this to "all enemy cards and friendly non-arcade cards get -2 attack", which is the equivalent of giving all your arcade cards +2 attack. The superpower is ok though.

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Ink Smash: Remove getting +1 armor, and you're good to go. Trust me, the rest of the boosting is enough to justify it's 7 mana cost.

Space Invader: Those stats are too high for a 2 cost. Change it to 5/5.

All your other cards seem to be well-balanced, so kudos for that!