User:JeloJellyJam/GMod Map Ideas

Here are my ideas for maps I'm gonna create! Usually they're for screenshots and artwork, or YouTube videos, or my minigames.

All (or most) maps use a combination of TF2 textures and custom textures, unless stated otherwise. All maps won't have any references to TF2 either, since the maps are separate from the TF2verse.

City/Town Maps
I'm a fan of cities, towns, buildings and skyscrapers. It's because of their design, their look and feel, and their urban aesthetic...or maybe it's the fact I was born and raised in a city. I couldn't find a good city map that either fits my design choices and/or doesn't need CS:S. So....I'm planning to make my own city maps!

After all, if you want something done right, then do it yourself. (I first heard of the quote from the description of a font made by MaxiGamer.)

I thought up of a few ideas for city maps I'm gonna make. I'm gonna do them once:
 * 1) I have the time.
 * 2) I'm not busy with any other stuff.
 * 3) I finally learn how to use the Hammer editor. I need to know the basics first before I can jump in.

Roselake City
Roselake City is a city/town map which plans/hopes to focus on the exploration, sandbox, and artwork aspects of GMod. The will be my "main" city map, as I'll plan to use it often. The map is planned to have 6 time and weather variants (dawn, day, dusk, night, snowing, raining).

Elements of the place are inspired by both New Donk City from Super Mario Odyssey, and Tilted Towers from Fortnite (And FYI, I don't play both of these games). I could also probably cite more places both fictional and real, but those are my two main inspirations.

I wanted a city map that was both detailed, sandbox-y and huge enough to be kinda open-world. Sadly, I don't think I can find maps that fit my kinda-strict criteria, and since I don't have CS:S, I'm limited to only a small selection of maps which do not have missing textures and giant error text. Those were some of the reasons as to why I wanted to make my own GMod maps!

I acknowledge I'm just a beginner, and I shouldn't start with a project as big as this. So, I must start with something smaller. But once I'm skilled enough, maybe I'll start working on it.

I'm also planning a special Source Filmmaker version for one of our fellow RPers, Fairy27, who's an avid SFM user.

Seaside Avenue
(WIP)

Construction Obstruction
Set in a construction area in a city (probably Roselake), Construction Blvd. is a great choice for construction scenes...or parkour, or anything else. Filled to the brim with cranes, building materials, machines, and all that, the possibilities are (almost) endless.

London
A semi-stylized recreation of London, England. Created for my minigame Brighton Rock, this map has 2 versions: one set in the present day for Brighton Rock '18, and one set in the 60s for Brighton Rock'64.

The 1964 version of London is (kinda) based off the real 1960s London. Just to let you know, I wasn't born in the 50s or 60s, and I haven't went to the UK (I don't have plans to go there neither). So, I turned to the next best thing: Google Maps. I heard you can actually "travel through time" in Google Maps, so I could probably go use Google Maps to recreate some places.

The 2018 version of London is different from 1961 London, since it has a few unique additions. It is based off real modern-day London, and has 4 confirmed time-and-weather variants (day, dusk, night, raining). Like in 1964 London, I can go and use Google Maps to look up places in London and recreate them into the map. It'll still be stylized, though.

I might recreate Manchester as a map, but I don't really feel like it.

IaLR-related Maps
These maps are related to In a Locked Room, and other roleplays like The PvZ Institute, The Great Crossover Competition, and The Portal Problem.

None of these maps will use TF2 textures or content. Instead, they will use purely custom textures and content based on my artstyle.

Echo Creek (IaLR/SvtFoE)
Star vs. the Forces of Evil 's Echo Creek is the "hub place" of IaLR, and is where the gang lives. While based off its SvtFoE counterpart, IaLR's version is a bit more different, with new places and new locals.

Hallsworthy (IaLR)
A neighboring city to Echo Creek. (TBA)

Baker Street (IaLR)
A place in Hallsworthy, LA, populated by both cookies, chefs, and humans. Sounds weird, but since this is IaLR, and weird things happen almost all the time, it's technically pretty normal.

Spring City (IaLR/HCR2)
Spring City is known as California's Mechanic Capital, and is home to a lot of automobile mechanics and car enthusiasts. No wonder why it got the name.

Suburbia (IaLR/PvZ)
(WIP)

Icicle Isle (TPP)
(WIP)

Gemstonia (IaLR)
(WIP)

Eitbit (TPP)
(WIP)

Flortem Island (TGCC)
(WIP)

Stop Draggin' My Car Around!
(WIP)

Space Hatters
(WIP)