User blog comment:Redfork2000/IaLR: Card Wars - Revival/@comment-30384301-20190810142521

I finally have some spells! And some changes to my own cards, which are mostly to fix tribes I accidentally left out for some cards.

Changes
Akasha: Ability change to "When played, all elemental ninja cards in play get +2 attack."

Sean Sapphire: Add Swordfighter tribe.

Amelia Amethyst: Add Magic tribe.

Lex the Bookworm: Mana cost increase to 4.

Grass Sword: Remove Beast tribe. Add Swordfighter tribe.

Olympus: Add Swordfighter tribe.

Fertilizer
Cost: 3 Mana

Tribe: Plant

Effect: A card gets +5 attack, +5 health.

Weed Whack
Cost: 2 Mana

Tribe: Plant

Effect: All friendly and enemy plant cards get -2 attack, -2 health.

Rolling Stone
Cost: 2 Mana

Tribe: Elemental Ninja

Effect: Destroy an enemy card with 6 attack or less.

Whirlwind
Cost: 2 Mana

Tribe: Elemental Ninja

Effect: Return an enemy card to your opponent's hand.

Light Blast
Cost: 2 Mana

Tribe: Elemental Ninja, Light

Effect: All enemy cards get -2 attack.

Shadow Blast
Cost: 2 Mana

Tribe: Elemental Ninja, Shadow

Effect: All enemy cards get Poisoned (1).

Quick Kill
Cost: 2 Mana

Tribe: Arcade

Effect: Destroy a damaged enemy card.

Special Attack
Cost: 3 Mana

Tribe: Arcade

Effect: Do 4 damage for each mana you have this turn to an enemy card.

Retro Rebellion
Cost: 5 Mana

Tribe: Arcade

Effect: All arcade cards do bonus attacks.

Silence
Cost: 2 Mana

Tribe: None

Effect: Disable an enemy card's special.