Thread:Redfork2000/@comment-30384301-20190109034934/@comment-26888167-20190203051621

Nah, he's just being rude. He always does that when he gets mad at a villain. He just doesn't like when villains try to tell him and the gang what to do, so obviously, when Test Subject Green tells them to "get lost", he doesn't like it. You'll notice that gets him triggered more than anything else... well, except maybe being beaten by someone who he thinks should be weaker than him, such as with Sandra.

Well, to be fair, Nitro Mania was a lot more similar to the typical Dr. Zack stories. Still, I'd strongly recommend trying to making future stories be very different from Dr. Zack stories.

You see, what makes Dr. Zack stories special isn't only the structure of those stories, but also because of the complex and solid plot they all have:

-Red Fork Rampage: Lots of plot. First, the gang thought Red Fork was the true bad guy this time. It also puts together stuff seen in Opposite Blast's story, and Ink Splash's story. Not to mention, it gives many members of the gang character development.

-The Ace Plan: The whole Ace plot makes this story shine above all the other Dr. Zack stories. Ace appears as the supposed new villain, and the whole plot around him searching for his brother really is a solid plot, that's why I used it for a season finale. Also, the whole ending about Dr. Zack "being an alien", and when Boom and the others leave Dr. Zack.

-The Superpowered Expansion: The whole plot revolving around Dr. Sanders, and how Dr. Zack kidnapped his daughter.

The only one that isn't too memorable in my opinion is The Superpowered Renaissance, which was the intro story of Splash, Bark, Breeze and Tempo. I think that one could've gone better, but my point is, when I make a Dr. Zack story, I make sure to give a large emphasis on the story behind it all. It's not about what Dr. Zack does, or who the superpowered villains are. It's more focused around the plot that's driving it all. Each Dr. Zack story reveals us more about Dr. Zack, his minions, it develops Dr. Zack as a villain, showing more and more of the horrible things he's done, they give solid character development to many members of the gang, and even though the structure is overall the same every time, they're always filled with clever plot twists. That, and the fact that, as you mentioned before, Dr. Zack is a villain that "gives strong villain vibes". He's a unique villain when it comes to his clashes with the gang. Despite his plans failing, he always seems to be a step ahead, and manages to escape every single time.

I think the reason why this story might be a bit dull is because, even though you have a good villain, the story itself doesn't have a very complex plot. The only part of the story where I see deep plot points is in Cuboy's backstory. The rest of the story is mostly a "infiltrate the base, take out obstacles and minions, then beat up the villains and we're done" story. The thing about Dr. Zack stories is that, even though they have the same repetitive structure, they still feel fresh because of the amount of plot put into them.

Dr. Zack stories tend to start out with a simple premise, but as the story progresses, the plot grows more and more complex, as more things get revealed on the way. Even though the first part of the story is fairly simple, as the story progresses, the plot gets more complex, stuff is revealed, hints are given, and by the time we're at Dr. Zack's base, the story has reached a point of plot depth that keeps things very interesting. It's not about who Dr. Zack actually is, it's about the large amount of plot his stories have. I think Dr. Zack stories are the stories of mine that have most plot put into them. Even Shadows of War's plot is a bit shallow compared to the Dr. Zack stories.

So, yes, I think that's what might be missing in your story.