User blog comment:Redfork2000/IaLR: Card Wars Database/@comment-24953048-20181216150039

Okie dokie! I'll start with my 3 leaders and one card variant for each!

LEADERS

Neptune

Passive Power: Data Hack
 * At the start of your turn, remove one trait from one enemy card on the field (if any).

Super Power: System Restart
 * Send all cards back to their owners. Your cards which are sent back to your hand cost 2 less Mana for this turn only.

Cirno

Passive Power: Chill Factor
 * If an enemy card with Freeze attacks one of your cards, their target is not affected by their Freeze trait.

Super Power: Perfect Freeze
 * No cards on the field can attack for 2 turns. If any cards in the turn attacked before this card would be used, this card cannot be used.

Hat Kid

Passive Power: Alien Armor
 * Effect damage that would be inflicted to all of your cards  is instead redirected to one card that you choose (E.G, if I have 3 cards and they would all take 5, I could use this and redirect all the damage to one card, so all of the 15 damage would only hit the 1 card).

Super Power: Clock Out
 * Deal 7 damage to an enemy card on the field. If it survives this initial effect, it is Poisoned.

CARDS

CPU Purple

Cost: 6

Health: 6

Attack: 7

Tribe: Science, CPU

Traits: Armor 2

Cirno

Cost: 6

Health: 3

Attack: 9

Tribe: Fairy

Traits: Freeze

Special: If this card attacks an enemy card, this card gains 1 armor. Each time it attacks after this, that number increaes by 1 until defeated.

Hat Kid

Cost: 3

Health: 4

Attack: 1

Tribe: Alien, Science

Traits: None.

Special: If this card is defeated, it comes back with -1 health and 1 armor. This ability can be used this 3 times.