Thread:BoltBlizard/@comment-24953048-20180917155019/@comment-24953048-20181201093334

Beep beep!

Kaitlynn moves 3 tiles to the right and uses Volatile Chemicals on Cirno. 12 damage dealt. Cirno's SPD is 18 /2 = 9 and out of 100 = 73. Not this time. Your attack is now on cooldown (needs to be 9 or lower to work).

Anna uses Firebolt. 6 tiles, so +120%. 20% is 7.4, so 7 per tile. X6 is 42. 42 + 37 = 81 base. - 18 DEF = 63 damage dealt. (OK, I think I need to nerf you. Honestly. XD)

Compa uses Sympathy Shot. 5 tiles, so +100%. ATK is 19, so X2 = 38. - 18 = 20 damage dealt. Holy heck, Cirno is down! In one turn! 45 EXP, 450 coins.

Kaitlynn and Compa have levelled up!

Cirno: *PAIN* Nope! Not this time! *runs off*

Reisen: Old dog... no new tricks. Geez.

THE BATTLEFIELD

PLAYERS

Kaitlynn - 66/66, 27 ATK, 9 DEF, 24 SPD, 3 atack range, 3 move range. (0/150 EXP, LVL 8) Anna - 76/76, 27 ATK, 19 DEF, 20 SPD. 4 attack range, 3 move range. (76/150 EXP, LVL 8)

Luna - 116/116, 25 ATK, 33 DEF, 14 SPD, 1 attack range, 2 move range. (76/150 EXP, LVL 8)
 * -3 SPD (17), +4 ATK (31)

ALLIES NOPE.

ENEMIES

NOPE.

OTHER INFORMATION

Compa (On break - 2)

Waves done: 0/2

OK, now then! Here's your update! And today, I give the following to you - on the first day of December!


 * Compa's heal move has been buffed. It now heals her current HP instead of her ATK.


 * However, her meter has been changed, too. Upon her death, all points stored up will be emptied, but 40% of the points stored up will be used to damage enemies and heal allies in a 3X3 area around Compa when she goes down.


 * I feel you all might be 'too' strong. I don't want to nerf you all, but I feel this would be too easy. ATK for Gunslingers and Sorcerers is decreased by 6.


 * The shop is open for business with new toys for you! I suggest you do this - and heck, I'll even put in a discount per the late Black Friday - what say you to 40% off? :D


 * Due to the break system, you must now choose one of the other two allies to take with you. Only one per wave, so one for one wave, the second for the other.


 * Speaking of the waves, you must complete 2 waves of Reisen's group of enemies in order to advance.