Thread:Redfork2000/@comment-30384301-20190109034934/@comment-26888167-20190204052943

I think I noticed a pattern: evil counterparts.

Back in the earlier days of HoEC, evil counterparts worked wonderfully. Dark Green Shadow, Opposite Blast, Boss Choy, evil counterparts were a hit!

But as the series began to grow the beard, evil counterparts started to become dull. Dark Starcade still works, I guess, but I think evil counterparts really suffer when you make a whole group of evil counterparts.

-The Evil counterparts of the Plant Heroes. Let's be honest, those could've gone better.

-The Nitro Maniacs. Suprisingly, Cuboy is a good villain, but his team is kind of bland.

I began to notice this pattern. Even Shadows of War suffers a bit from this. Even though the whole Shadow Dimension is a cool concept in my opinion, I think fighting the shadow versions of different villains wasn't as special as it could've been. If the story hadn't mixed those parts with the character development moments of the gang, or with the different characters in each dimension trying to fight Captain Dark Shell and his army, the story well could've gotten dull.