Thread:PeaVZ108/@comment-27480112-20190325134304/@comment-30384301-20190330032004

JeloElducal wrote: How can I execute stories properly? I know having a solid plan is one of them, but are there any other tips I should know? Hmm...I'll say try not to rely on us too much for ideas on how the story should go on. And even so, ensure that your story ideas sound logical. Like in our previous argument, your original idea for Yanderosewell was to have Rosewell kidnap most of the gang members on her own, yes? Well, that clearly didn't make sense since we know that Rosewell is less powerful than most of the gang members as of now, which was why I thought Fork's idea of having Dark Shadow and Black Gem help out Rosewell sounds better.

Here are some tips you may consider for your stories. I gave these to Chilly, despite the fact that he didn't react to them. This may or may not be about execution, but I'm sure these might help you in the long run.

- Try not to have a generic plot. Generic plots are basic plots that are the easiest to execute, but are probably the least interesting. An example is that a villain shows up and does evil, the heroes proceed to stop him, defeat him and call it a day. It is not advisable to use such generic plots unless you can include elements in the story that make it seem more interesting and work well in a way that it doesn't ruin the flow of that story.

- Do not use plot devices unless absolutely necessary. A plot device is any technique in a story used to move the plot forward, which may annoy readers in a way that it loses their interest in a story. An example is when the heroes find themselves in a problematic situation, only to get out of that situation with the help of anything that does not make sense to the events of a story.

- Ensure that your story does not have any plot holes. Plot holes are gaps in storylines that goes against the flow of logic established by the story's plot. They can create unnecessary contradictions to earlier events in storylines and timelines, which can be annoying and confusing to readers, especially if they have read previous stories that take place before the current one. Not all questions regarding the story or plot holes have to be answered, in fact the story will feel more like filler if too many of such questions are answered at once. Sometimes, questions are better to be left in the readers' imaginations than to have an answer, especially if it might sound disappointing.

- Have interesting characters with traits that make them stand out from most other characters. Bland characters are never the answer, and so aren't stereotypical heroes and villains with respectively generic motives. Characters that are OP to the point that they are of "god status" are also out of the question. Interesting characters have their strengths and weaknesses, as well as a personality, motive, backstory or a combination of those that are distinct enough to make them stand out from most other characters. Make sure they aren't too distinct to the point that they are characters that make absolutely no sense to the story whatsoever.

- Make sure your story events aren't too predictable or unpredictable. Often, readers can try to predict on what's going to happen next. Correct predictions can leave a different impact to different readers, some can be happy that they have made a correct prediction, others can be disappointed as they probably have expected something else to happen that is far from their prediction. Of course, you can't expect to satisfy everyone either, so try to have a balance between predictable and unpredictable events. Too many unpredictable events can throw off the flow of the story, to the point that it makes no sense.