User blog comment:PeaVZ108/If IaLR Characters were PvZH heroes/@comment-26888167-20180804000256

Cool! Here are some of mine!

GOOD

Red Fork: (Mega-Grow, Solar)

Superpowers:

-Power Lunch: A plant gets +2/+2.

-Huge Appetite: A plant gets +1/+1 and double strike.

-Unicorn Magic: Draw 2 cards

Signature Superpower:

-Fork Smash: Destroy a zombie with 4 strength or less.

Blue Ocean: (Smarty, Guardian)

Superpowers:

-Forcefield: This plant can't be hurt this turn. Draw a card.

-Laser Avenger: (Plant, 1 Strength, 2 health, Team-up, bean plant, When any plant is hurt, this does 1 damage to the zombie hero.)

-Wacky Inventions: Draw two tricks from the entire game.

-Computerized Chaos: Every plant in your hand gets +2 health and a random trait.

Twilight Sparkle: (Smarty, Solar)

Superpowers:

-Magic Healing: Heals your hero or a plant for 5, draw a card.

-Ice Spell: Freeze a zombie, draw a card.

-Shrinking Spell: A zombie gets -2 strength. If the zombie is left with 0 strength, destroy it.

Signature Superpower:

-Magic Blast: Destroy a zombie that has 3 strength or less, heal your hero for 3.

Blast: (Smarty, Mega-Grow)

Superpowers:

-Ice Blast: Freeze a zombie, draw a card.

-Super Speed: A plant gets double strike, draw a card.

-Power Bounce: Bounce a plant, that plant gets +2/+2.

Signature Superpower:

-Final Blast: Deal 4 damage in any lane, draw a card.

Tommy: (Guardian, Kabloom)

Superpowers:

-Yoyo Swing: Deal 1 damage to all zombies.

-Pillow Protection: A plant gets +5 health.

-Lucky Spin: Draw a card, the zombie hero takes damage equal to the cost of the card you drawed.

Signature Superpower:

-Karaoke Time: Deal 2 damage to all zombies.

Alice: (Smarty, Kabloom)

Superpowers:

-Artificial Growth: All plants get +1/+1.

-Wacky Inventions: Draw two tricks from the entire game.

-Power Cannon: A plant gets +4 strength.

Signature Superpower:

-Scientific Improvements: Draw a plant from the entire game. It gets +1/+1, and costs -1 sun.

Captain Red Shell: (Guardian, Mega-Grow)

Superpowers:

-Guard: This plant can't be hurt this turn, and gets the untrickable trait.

-Advanced Training: All plants get bullseye, draw a card.

-Hard Shell: A plant gets armored 2, draw a card.

Signature Superpower:

-Legend of Crabbagnon: Draw two cards, all cards in your hand get +2/+2.

Gary Guppy: (Solar, Kabloom)

Superpowers:

-CRAZY!: A plant gets +4 strength.

-Poison Bomb:  All zombies get Poison 1, draw a card.

-Guppy Crazyness: Deal 1 damage to all zombies.

Signature Superpower:

-Guppy Madness: Create 2 Gary Guppy clones (3 strength, 1 health, amphibious) in random lanes.

Lemon Glass: (Solar, Guardian)

Superpowers:

-Magic Lemonade: Heals your hero 4, draw a card.

-Quick Escape: Move a plant, it gets +3 health.

-Lemon Sun: You get +1 sun for the rest of the game.

Signature Superpower:

-Don't hurt me!: Your hero can't be damaged this turn. Draw a card.

Red Spoon: (Mega-Grow, Kabloom)

Superpowers:

-Power Lunch: A plant gets +2/+2.

-Unicorn Magic: Draw 2 cards.

-Flames of Fury: A plant gets +2 strength and Hero Strike.

Signature Superpower:

-Final Meal: A plant gets +2/+2 and does a bonus attack.

Neutral and Evil will be coming soon.