Thread:JeloElducal/@comment-30384301-20181214143008/@comment-26888167-20181216112530

So, the game should end when the leader is defeated? The other idea would've been that the leader character has no stats at all, and only affects the game through Super Power & Passive Power, so that the objective of the game was to make your opponent lose all his cards.

I was thinking of that because, well, if the game was based on defeating the Leader Character, although it's a good concept, it would require a bit more complex game mechanics. For example: How is the Leader Character attacked, and how is it guarded? Also, it would require some sort of random drawing system, since the cards shouldn't run out.

I planned to use the concept of simply having the objective be to get rid of all your opponents cards. This game style would have you begin with all your cards in your hand from the beginning, and would let you choose which cards to deploy when. I just think it would be a bit easier to use.

Also, I plan for the game to include some currency, similar to the Sun & Brains from PvZ Heroes. Basically, each turn you get a specific amount of this currency. You can choose to spend it to play cards. If you don't, then the amount you didn't use is carried on to the next turn. Different cards would obviously, have different costs to play. The amount of this currency to be given per turn, unlike PvZ Heroes, would be a fixed amount, the same in every turn. The strategy here is whether to use it now to play low cost cards, or to save it up to play more powerful cards later.