Thread:JeloElducal/@comment-26888167-20181003131110/@comment-26888167-20181006040035

JeloElducal wrote: That doesn't mean change is bad though. I think IaLR's evolving, getting interesting, and all that. I think it's Growing the Beard ! (wait, is that the right trope?) We're moving to more complex storylines. We've seen new characters enter the fray, and existing characters grow with character development. We're moving deeper and deeper when it comes to lore and stuff. We've gone FURTHER than we would've gotten had we sticked with the original RP!

However, somewhere I'm still keeping and sometimes wearing these glasses of nostalgia, reminiscing about the good days when IaLR was just...y'know...random. Yes, I'm pretty sure it's "Growing the Beard". You see, before randomness was ok, but now that we have much more complex, interesting and sofisticated storylines, it feels pointless to just go random again. I think that's why stories like "Roommate Rampage" aren't turning out very well. In that story we're supposed to be random, since pretty much nothing is planned. Problem is, randomness doesn't work as it did before.

That doesn't mean that a bit of randomness won't work. In fact, since I'm going to be the one leading the first coupld of episodes for the IaLR Renaissance, I plan them to be somewhat a combination of old-style IaLR and new-style storylines. That way it won't die due to randomness and confusion, but it will still feel a little bit like the older episodes of IaLR.